Massive potential downgraded by upgrades.
This is a very clever game with a very clever concept and solid execution. The only thing about this game that detracts from it is the scaricty of the upgrades. Requiring 750 xp for any given first level upgrade when you barely earn over 100 xp in the first few levels is much too slow a pace.
Perhaps if you were to make some of the less valuable upgrades cheaper, award more xp per kill or some other similar situation?
what a shame
you should evaluate your mistakes based on what people comment in their reviews. This has potential it just needs some polish.i loved the concept of this flash but it's to god damn hard.
The game is good with solid graphics and nice sounds. The idea with Exp points and the upgrade possibilities is good but you get too few Exp points for killing people while the upgrades are extremely expensive. The people are also a bit too fast and cause too much damage (repairing the wall costs 500 Exp!).
It would be nice if the screen was a bit bigger and you may improve the graphics a bit. The balancing needs the most work and the upgrade system could be further expanded.