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rated 4.47 / 5 stars
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Credits & Info

Jul 25, 2008 | 5:48 PM EDT
  • Frontpaged July 29, 2008
  • Daily Feature July 26, 2008
  • Weekly 4th Place July 30, 2008

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Author Comments

** Patch 2.3 - Really just bug fixes and general tuning. Nothing of specific note. (Patch 2.2 was made for Kongregate and therefor did not apply to NG).

** Patch 2.1 - Patch Notes can be found on my Userpage if you want the details of what was added and changed.

A note that the old game had that I left out here - This game is kinda hard on the framerate (my fault), especially when things are hectic onscreen. There is an FPS counter that you can turn on in the Options menu. If everything seems to be moving slow, check it. The game SHOULD be hovering around 30 frames a second. If you're dipping significantly or constantly, there are a couple things you can do: If it's mostly a problem when tons of things are happening onscreen all at once, you can turn down the Spawn Limit in the options menu. This will put a soft limit on the number of enemies on screen at once, and potentially help keep the game from bogging down to far. You can also (obviously) turn down the Quality a notch, as I've found this helps a lot. Just fiddle with things until you get the game running where you are comfortable with it.

Another note - If the sense of mystery and randomness is not your thing, and you want some guidance as to how to do and see everything (and advice on which Rewards to pick, to boot!) OmegaMario has composed a Guide for players based on his playing of the game. Keep in mind that this is full of **SPOILERS** (that's sorta the point, really) and I was not involved in it's creation - everything here he discovered and composed on his own. Bravo, I say!

Find it here: http://omegamario.newgrou

A brand new version of my previous game, Amorphous+ is a fast paced, hectic melee of multicolored blobs. Veterans of the older version will recognize the following new features:
*PAUSE* - omg, press spacebar
*Progress Saving* - Now with a sense of continuity and accomplishment!
*Awards* - Gain awards to mark your achievements as you play
*Rewards* - As you earn awards, you will unlock useful tools and abilities to help you survive
along with a number of little tweaks and additions.

The music is Still all by Revolution Void - which you can disable in the Options menu - but you shouldn't, because they're awesome.

Hope you enjoy it!

ProTip: You can just click through all the intro crap at the beginning to get to the game. You're welcome.



Rated 3.5 / 5 stars

Its worth playing

Definitely worth playing. Definitely turn the music off, the jazz was distracting to me and didn't enhance the ACK tension of the game at all.


Rated 3.5 / 5 stars

Decent game

I think the idea of the game is a little old but i still loved it!!

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Rated 3.5 / 5 stars

Where to start?

A competent time killer, let down by numerous flaws.

The menu design feels messy, bulky and uninviting. This is NOT aided by the poor choice of font an unnessecary highlight animation. When I move my mouse over a particular link to a sub menu, the enlarging of the text should be instant. The same applies for the awards and rewards section, I can read faster than the interface 'types'. A note on consistency as well, in the beastiary, a scroll over the various blobs reveals (if you squint) an increase in the gradient size (+1 for consistency), however the text doesn't change size (-1 for lack of consistency), and lets face it, the beastiary roll-over isn't noticable.

The game itself is okay, the backgrounds are nice enough, the controls are effective and the music can be distracting but that's irrelevant since it can be turned off. However; the speed of the blobs and the character is incredibly slow. This means that starting off the game is incredibly slow, and only when you are on the verge of being overwhelmed by blobs does it actually feel suitable. To add to that, judging how far out the knife's swing is effective is frustrating, especially when you're into the period in which every swing must cull as many blobs as possible to maximize chances of survival. Speaking of the knife the cooldown time (less than a second) is mostly redundant and just another weight dragging the character down.

7/10, it's infuriating in the best way possible (like women).

innocuousGames responds:

Hey... I like that font....

One thing it almost sounds like is that you might be having framerate issues... there's a framerate counter you can turn on in the options menu (it shows up in the top right hand corner) although this won't be displayed during the menus, only during the game. It SHOULD be hovering around 30 fps. During play it will definitely dip when a lot of crap starts happening (rewards will hurt it a bit too) as does playing out of native resolution and all that normal stuff. Anyway if it is the framerate you might consider knocking the display quality down a notch.

I mention this because the menu effects (especially the Reward screen info 'typing' effect) shouldn't be THAT slow. So it almost sounds like you're having some framerate issues (I noticed this same problem on a friend's machine during testing when he was playing with the game fullscreened in an alarmingly high resolution).

As for the rest of the menu styling and stuff, I agree that it's minimalist, but to be honest I'm not a professional games producer and it does what it's supposed to do. I like that you noticed the Bestiary roll-over effect, it is very subtle. The Award descriptions do take a sec to come up, but that's so that you don't always have that huge black box in your face if you just want to browse around and look at the art.

As far as gameplay, again I'm not sure you aren't having framerate problems... but if you aren't then I'll admit the game isn't fast-paced because of how quick the character is. In fact, threat-management is really the point, and you have to get a feel for what your limitations are. The character is designed to be pretty vulnerable, and you have to really watch what's coming and place your strokes effectively to stay alive (and even then, sometimes it just goes against you and there's nothing you can do). All in all, the game is supposed to feel very arcade-y. Sometimes you just load up and die instantly.... not a big deal, just try again.

Like you say, the attacking mechanics are kind of different. Once you play with them a while, (I believe) you come to get a feel for exactly how it works, how long it takes, and where your range is. This gets pretty important as the more deadly stuff shows up and you REALLY need to catch that Biter in the same swing as a couple of those Clutters that have been piling up. Plus, this is essential for scoring high.

Anyway, thanks for an articulate and well thought-out review! I hope you mess with it a bit more, and thanks for playing with it!


Rated 3.5 / 5 stars

I can't

I can't beat the razor queen =( I can get about 1 hit on her and thats only if I set out the gun thing to distract her


Rated 3.5 / 5 stars

I hate you.

For making this strangely addicting yet infuriating game. But if not for the achievements and bestiary, the game would be pointless. I like the "1 hit kill" style, but it would be better if you gave the character better defense skills. Faster, dodge rolling maybe, some "skills" (like a whirlwind attack or something like that). Also, can I read the rewards before I get them, please?

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innocuousGames responds:

Hey, easy is boring.

I definitely agree that the Bestiary and Awards add a huge amount of... um... pointfullness.

The game was designed to have a very Arcade feel, so if it seems a bit brutal at first... well, it is. It takes a while to get used to the way everything works (admittedly that turns a lot of people off I think).

And no... no you can't. Or at least, *I'm* not going to tell you. :P

Thanks for the review and I'm glad you're having fun (infuriated and all)!