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rated 4.47 / 5 stars
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Credits & Info

Jul 25, 2008 | 5:48 PM EDT
  • Frontpaged July 29, 2008
  • Daily Feature July 26, 2008
  • Weekly 4th Place July 30, 2008

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Author Comments

** Patch 2.3 - Really just bug fixes and general tuning. Nothing of specific note. (Patch 2.2 was made for Kongregate and therefor did not apply to NG).

** Patch 2.1 - Patch Notes can be found on my Userpage if you want the details of what was added and changed.

A note that the old game had that I left out here - This game is kinda hard on the framerate (my fault), especially when things are hectic onscreen. There is an FPS counter that you can turn on in the Options menu. If everything seems to be moving slow, check it. The game SHOULD be hovering around 30 frames a second. If you're dipping significantly or constantly, there are a couple things you can do: If it's mostly a problem when tons of things are happening onscreen all at once, you can turn down the Spawn Limit in the options menu. This will put a soft limit on the number of enemies on screen at once, and potentially help keep the game from bogging down to far. You can also (obviously) turn down the Quality a notch, as I've found this helps a lot. Just fiddle with things until you get the game running where you are comfortable with it.

Another note - If the sense of mystery and randomness is not your thing, and you want some guidance as to how to do and see everything (and advice on which Rewards to pick, to boot!) OmegaMario has composed a Guide for players based on his playing of the game. Keep in mind that this is full of **SPOILERS** (that's sorta the point, really) and I was not involved in it's creation - everything here he discovered and composed on his own. Bravo, I say!

Find it here: http://omegamario.newgrou

A brand new version of my previous game, Amorphous+ is a fast paced, hectic melee of multicolored blobs. Veterans of the older version will recognize the following new features:
*PAUSE* - omg, press spacebar
*Progress Saving* - Now with a sense of continuity and accomplishment!
*Awards* - Gain awards to mark your achievements as you play
*Rewards* - As you earn awards, you will unlock useful tools and abilities to help you survive
along with a number of little tweaks and additions.

The music is Still all by Revolution Void - which you can disable in the Options menu - but you shouldn't, because they're awesome.

Hope you enjoy it!

ProTip: You can just click through all the intro crap at the beginning to get to the game. You're welcome.



Rated 2.5 / 5 stars

so so

not too new not too abstract not too random yeah... kinda boring a dude swingingh an 2 metre kitchen knife and the soundtracks where far below average this is just the game that of which people say yeah OMG I LIKE IT SOO MUCH IT IS SOO ADDICTIVE but they don't even like it that much


Rated 5 / 5 stars

Omg Addictive!

This game is just too addictive. I keep trying to find and defeat the remaining types of slimes, and I only need to kill a queen and find 2 more types.

Also as a side note, you have a minor glitch. If you drop a turret, allow it to fully deploy, and then drop a repulser, the turret BASE gets pushed out of the way, while the turret GUN stays suspended in midair. Also, the gun keeps aiming and firing but the bullet comes from the turret base, not the floating gun.


Rated 5 / 5 stars


man i loved this im addicted, the trophies are a great idea to add extended-play value to the game along with making creatures and items unlockable, i also liked that you added extended information on the creatures, just an over all great game

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Rated 4.5 / 5 stars

simple but its awesome

everything was simple and classic i loved the trophies and wanted to unlock all the power ups i just started getting mad at the end so i gave up but all in all great game!

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Rated 4 / 5 stars

Not too shabby.

Glad that there have been improvements from the first one. Could use upgrades.

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