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** Patch 2.3 - Really just bug fixes and general tuning. Nothing of specific note. (Patch 2.2 was made for Kongregate and therefor did not apply to NG).

** Patch 2.1 - Patch Notes can be found on my Userpage if you want the details of what was added and changed.

A note that the old game had that I left out here - This game is kinda hard on the framerate (my fault), especially when things are hectic onscreen. There is an FPS counter that you can turn on in the Options menu. If everything seems to be moving slow, check it. The game SHOULD be hovering around 30 frames a second. If you're dipping significantly or constantly, there are a couple things you can do: If it's mostly a problem when tons of things are happening onscreen all at once, you can turn down the Spawn Limit in the options menu. This will put a soft limit on the number of enemies on screen at once, and potentially help keep the game from bogging down to far. You can also (obviously) turn down the Quality a notch, as I've found this helps a lot. Just fiddle with things until you get the game running where you are comfortable with it.

Another note - If the sense of mystery and randomness is not your thing, and you want some guidance as to how to do and see everything (and advice on which Rewards to pick, to boot!) OmegaMario has composed a Guide for players based on his playing of the game. Keep in mind that this is full of **SPOILERS** (that's sorta the point, really) and I was not involved in it's creation - everything here he discovered and composed on his own. Bravo, I say!

Find it here: http://omegamario.newgrou nds.com/

A brand new version of my previous game, Amorphous+ is a fast paced, hectic melee of multicolored blobs. Veterans of the older version will recognize the following new features:
*PAUSE* - omg, press spacebar
*Progress Saving* - Now with a sense of continuity and accomplishment!
*Awards* - Gain awards to mark your achievements as you play
*Rewards* - As you earn awards, you will unlock useful tools and abilities to help you survive
along with a number of little tweaks and additions.

The music is Still all by Revolution Void - which you can disable in the Options menu - but you shouldn't, because they're awesome.

Hope you enjoy it!

ProTip: You can just click through all the intro crap at the beginning to get to the game. You're welcome.



Its an awesome game, but I've played for a long time, and not a single torchie or queen poped up. But i love the awards and rewards.

just brilliant.....

awesome game but....
200 gloopes 2 kill on small net?!?!?
oh yea and i got shoot 2 many times 2 game lagged and i couldn't move, hit or get out of the purple slime, so i restarted and kicked they'r asses.
but i think its 2 hard for a beginner but stiil, great and awesome game!
rewards and awards system is just great,
continue make awesome games
9/10 5/5

awsume game

ive only got 69 of the awards so far and havent seen 5 of the monsters but this game is deffo a 10/10 love the rewards and awards system and the monsters information is brill keep them coming mate

Sweet Game


I really loved this game overall, LOVED the awards-rewards system and the monster identification system. I got 89 awards right now and i know of at least 7 which i am capable of getting but have not yet gotten. However i didn't give it a 10/10 because the Big and Huge Nests are so f-ing hard to complete. The Small nest was a cake and then i get to 40 monsters left in the Big nest and then some freaking Biter or Fuzzle gets me from behind ALWAYS. Also, would love if the Queen would show up quite a bit more often because the first one i owned with a grenade (at that time i did not comprehend there's an award for slaying it lol) and the second one came right into a god-dam Torchie which blew her to tiny sheds. (only thing i got is the badge for surviving an explosion -.-) So i was pretty pissed. So in a nutshell, i'd love to see the Queen and the Amalgam appear quite a damn bit more often and maybe a 360 degree swing would be a nice addition. Also maybe some Skills with mana AND NOT one-hit-im-dead style play. But overall uber job.

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Ha Ha!

This game takes the original Amorphous (which I enjoyed, but was too short) and turned it into a day long romp through the inferno. The awards were fun and I still haven't even gotten close to getting them all. After getting a great deal of the way through the second nest I just can't get any further. I know I can if I can just luck out one of these days, but those damn little torchies keep suicide bombing the place! Run for the hills! Seriously though, this game is great. It takes a great deal of skill and a little bit of stratagy too in both your reward selection and your method of dealing with different glooples. In the beginning a Clutter is laughable, but later on it can be a freaking demon.
Three things I would change so far. First, grinders are worth ALOT of points. Too much if you carry grenades. It made getting all the score awards too easy (One grinder and two glooples and thats it you have an instant 306). Second, horrors are at least thirteen billion times harder than any other gloople. I have never even seen them let their gaurd down outside of practice. They seem like they should use the attack that leaves them vulnerable more often. Finally, you should have the option of a mix keyboard and mouse control scheme. Or maybe just a button you can hold so that you can change the direction your facing without moving.
Superb game 5/5 hands down.

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Credits & Info

4.47 / 5.00

Jul 25, 2008
5:48 PM EDT
Action - Other
  • Frontpaged July 29, 2008
  • Daily Feature July 26, 2008
  • Weekly 4th Place July 30, 2008