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Amorphous+

Score:
rated 4.47 / 5 stars
Views:
573,086 Views
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Genre:
Action - Other
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None

Credits & Info

Uploaded
Jul 25, 2008 | 5:48 PM EDT
  • Frontpaged July 29, 2008
  • Daily Feature July 26, 2008
  • Weekly 4th Place July 30, 2008

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Author Comments

** Patch 2.3 - Really just bug fixes and general tuning. Nothing of specific note. (Patch 2.2 was made for Kongregate and therefor did not apply to NG).

** Patch 2.1 - Patch Notes can be found on my Userpage if you want the details of what was added and changed.

A note that the old game had that I left out here - This game is kinda hard on the framerate (my fault), especially when things are hectic onscreen. There is an FPS counter that you can turn on in the Options menu. If everything seems to be moving slow, check it. The game SHOULD be hovering around 30 frames a second. If you're dipping significantly or constantly, there are a couple things you can do: If it's mostly a problem when tons of things are happening onscreen all at once, you can turn down the Spawn Limit in the options menu. This will put a soft limit on the number of enemies on screen at once, and potentially help keep the game from bogging down to far. You can also (obviously) turn down the Quality a notch, as I've found this helps a lot. Just fiddle with things until you get the game running where you are comfortable with it.

Another note - If the sense of mystery and randomness is not your thing, and you want some guidance as to how to do and see everything (and advice on which Rewards to pick, to boot!) OmegaMario has composed a Guide for players based on his playing of the game. Keep in mind that this is full of **SPOILERS** (that's sorta the point, really) and I was not involved in it's creation - everything here he discovered and composed on his own. Bravo, I say!

Find it here: http://omegamario.newgrou nds.com/

**
A brand new version of my previous game, Amorphous+ is a fast paced, hectic melee of multicolored blobs. Veterans of the older version will recognize the following new features:
*PAUSE* - omg, press spacebar
*Progress Saving* - Now with a sense of continuity and accomplishment!
*Awards* - Gain awards to mark your achievements as you play
*Rewards* - As you earn awards, you will unlock useful tools and abilities to help you survive
along with a number of little tweaks and additions.

The music is Still all by Revolution Void - which you can disable in the Options menu - but you shouldn't, because they're awesome.

Hope you enjoy it!

ProTip: You can just click through all the intro crap at the beginning to get to the game. You're welcome.

Reviews


knightoiceknightoice

Rated 4 / 5 stars

I like it

I enjoyed this game. I think it has a good concept and it was well made. Maybe it would be possible for you to add a health bar and upgrades, if you do not already. I do not think i got very far in the game so if you already have these, then ignore the last two sentences including this one. Well done, you should be proud of yourself.



Flash-GamersFlash-Gamers

Rated 2 / 5 stars

"Okay"

It's okay but, it just gets boring after a few minutes of playing.
This game would be alright if you could swing the sword faster, and decrease how many blobs you have to hit to pass the level.



DaemanDaeman

Rated 4 / 5 stars

Preety good

Preety sweet kinda repatative though. Good job