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rated 4.47 / 5 stars
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Credits & Info

Jul 25, 2008 | 5:48 PM EDT
  • Frontpaged July 29, 2008
  • Daily Feature July 26, 2008
  • Weekly 4th Place July 30, 2008

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Author Comments

** Patch 2.3 - Really just bug fixes and general tuning. Nothing of specific note. (Patch 2.2 was made for Kongregate and therefor did not apply to NG).

** Patch 2.1 - Patch Notes can be found on my Userpage if you want the details of what was added and changed.

A note that the old game had that I left out here - This game is kinda hard on the framerate (my fault), especially when things are hectic onscreen. There is an FPS counter that you can turn on in the Options menu. If everything seems to be moving slow, check it. The game SHOULD be hovering around 30 frames a second. If you're dipping significantly or constantly, there are a couple things you can do: If it's mostly a problem when tons of things are happening onscreen all at once, you can turn down the Spawn Limit in the options menu. This will put a soft limit on the number of enemies on screen at once, and potentially help keep the game from bogging down to far. You can also (obviously) turn down the Quality a notch, as I've found this helps a lot. Just fiddle with things until you get the game running where you are comfortable with it.

Another note - If the sense of mystery and randomness is not your thing, and you want some guidance as to how to do and see everything (and advice on which Rewards to pick, to boot!) OmegaMario has composed a Guide for players based on his playing of the game. Keep in mind that this is full of **SPOILERS** (that's sorta the point, really) and I was not involved in it's creation - everything here he discovered and composed on his own. Bravo, I say!

Find it here: http://omegamario.newgrou

A brand new version of my previous game, Amorphous+ is a fast paced, hectic melee of multicolored blobs. Veterans of the older version will recognize the following new features:
*PAUSE* - omg, press spacebar
*Progress Saving* - Now with a sense of continuity and accomplishment!
*Awards* - Gain awards to mark your achievements as you play
*Rewards* - As you earn awards, you will unlock useful tools and abilities to help you survive
along with a number of little tweaks and additions.

The music is Still all by Revolution Void - which you can disable in the Options menu - but you shouldn't, because they're awesome.

Hope you enjoy it!

ProTip: You can just click through all the intro crap at the beginning to get to the game. You're welcome.



Rated 5 / 5 stars

Best game on the internet, perfected.

This is in my opinion the best flash game of all time. Even better now you changed the few flaws it had and added content. A masterpiece.

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Rated 5 / 5 stars

To a game that has wasted many an hour.

Firstly, I would like to salute you on creating such a goddamn addicting game. I missed 2 meals and most of the day to this yesterday and still got up this morning and put it on straight away. Unfortunatly this has caused the skin on my index finger to slowly wear away as I'm playing on a touchpad (Must find where I left my mouse).

After playing this game for a considerable amount of time I have come to love all the little aspects of it. The feeling you get when you've almost finished a nest then a void eater or a horror forms and you go into a short fit of panic but I especially love just the humour the game brings, it is uplifting and genuinly funny (unlike many attempts at humour seen on Newgrounds.)

Currently, I have gained over half the awards and almost filled my bestiary and still want to carry on playing.

What I found very interesting was how I've played this game for hours and never encounted some of the glooples, yet when I played at my friends for only 5 minutes encounted one of these almost immediatly. This just goes to show how varied your experience of this game can be so unlike most games everyone pretty much could be playing a completely different game.

I'd just like to end with another thank you for creating such a great game, it is obvious how much work you have put into it and how much entertainment it has bought people just by the reviews they have written.

Best of luck and I'd love to see some more of your games in the future.

(sorry for the review being really all over the place and probably confusing to read trying to write inbetween nests)

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innocuousGames responds:

Thank you very much. I always like to hear that I've contributed to malnourishment.

I've come to understand recently that quite a few people actually play this on a touchpad, so apparently I'm just touchpad impared.

Thank you for taking the time to leave a review (I thought it was quite nice), and I hope to contribute many more projects in the future!


Rated 5 / 5 stars


this game is briliant but i think you should add a story mode explaning how it all happend how the thingys came alive and stuff and its annoying how you can only eqiup one reward at a time also how do you kill grays and horrors????????????????


Rated 5 / 5 stars

The kind of game I play games for.

Words can't be strong enough to describe the amazement this game offers to players like me.I always liked games with good replay value, especially if they offer some sort of awards/unlockables system like the one it has.Seriously, when I browse through Newgrounds' games section I hope to find a game like this one.

The gameplay's addictive, it offers a great variety and it's surprisingly simple.Just an overview of the main menu is enough to see the attention that has been paid to make this game.I've seen games with much more violence without having any warning sign, and this one here has one, and offers some sort of mild violence, that can be even funny at times(if one of those spikeys reaches the player it just keeps rolling with him lol).Also, the description of the blobs is really educated and scientific, one has to acknowledge that.And most people don't realize it, but making a description, and more important-image of each award is a serious job for really patient people.In general there's been a lot of dedication in the making of this masterpiece.The music is also nice, liked some tracks, loved the rest...

And now to my favourite feature-the awards system.I understand that if a creator has made 110 achievable awards in his game(when I opened for the first time the section I was really impressed), then the least I could do is to try to get them all.Just to justify the efforts that have been put to make them.So far I have about 20 awards left to collect, but since I see getting some is really hard I will provide a description of the awards panel so that players can have a brief idea what to do and what they may be missing.I do it because when I got the "Impressionist award", I did it by sheer luck and it was kinda hard, who knows what other challenges there may be there.

1st row - awards for slaying/destroying a certain type of gloople.Each new type you kill gets you pne of those.

2nd row - Awards for combos and combo values.Generally it consists in awards for the number of blobs slain per hit and the value obtained per hit.There're also 2 awards, one for interrupting a collision of blobs and one I haven't found yet :).

3rd row - Awards for the victories of the nests, the number of deaths and the number of types of death, as well as the general time spent in the game.

4th row - Awards for making highscores of points per game and awards for the time you survived in the bounty run(surprisingly enough these were lower than I expected.No impossible missions like "get 100000pts" or "survive a hour".Everything is realistic and achievable.Thanks for that.)

5th row - awards for killing a specific number of a specific type of blobs.Like the first row, but this time you got to do it some more times.

6th row - Misc awards- the toughest section since it contains really odd ideas like the Jackpot, the mentioned Impressionist, Picky, Pacifist and other awards that a player has to figure out.(If somebody knows the awards on this row, as well as the first one in the 2nd row, the 4th on the 7th, drop me a PM.Thanks in advance.I'll also try answering questions about the awards myself, if there're any.)

7th row - survivor awards, given to you when you survive specific conditions, i.e. you were blinded but you regained your sight and you're still alive, you survived an explosion, stuff like that.

Gee, I got so much to say and I'm almost out of "characters left".So in the end I can say: Awesome game.A must-play for every player and I wish there were more games like that. Hoping there'll be a sequel to this one someday...

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innocuousGames responds:

I'm flattered by such a high compliment. Thank you very much.

The Awards were a lot of fun to make. I must admit that even now some of the little decals on the Awards crack me up. Yes, they did take a lot of time, but I think the way it turned out made it worth it, and your appreciation is proof of this.

As I ALWAYS like to point out, I'm glad you liked the music. I could have easily gone with some generic techno-dance-electro stuff, but I think Revolution Void gives the game a little more identity and plays to the silly intenseness of it all.

I love to see a review like this. Thank you SO much for taking the time to write down your comments and I hope you're still having fun playing.


Rated 4.5 / 5 stars

Great way to kill some time. And Glooples.

This game wouldn't be all that remarkable, but when you factor in the awards, rewards, humor and surprisingly thorough science, you get something awesome. I was getting bored killing the things, and then a grey appeared. While I was trying to figure out how the hell to KILL the thing, it turned into a void eater. Sure, it killed me almost instantly, but it's that kind of weird gameplay that makes this unique. So, you don't quite get a 10, because it does get a little repetitive, but it's a nice game nonetheless.

You might want to consider adding RPG elements, as I'm sure others have said. Everything is better with upgrades, in my opinion. You may also want to give hints about how to unlock awards, considering how many you have. (Somewhere between "Oodles" and "Oh dear God.") And fighting anything bigger than a grey is almost impossible, but then again, that's the point, isn't it?

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innocuousGames responds:

I honestly don't think RPG elements belong in an arcade-style game. That sort of defeats the point to me. The idea is for the game to be something engaging but casual (admittedly the Awards sort of skew this idea a bit, but not in the same way that statistics or attributes would). All the clamouring for life bars and a variety of weapons would make more sense to me in a game where you actually did and recieved damage, rather than in a game like this, where typically something dies when it's successfully struck, and so does the hero.

As with many games of this species, fighting the big things is often a matter of knowing how to deal with them. That's what practice mode is for :)

Thanks for the review, and good luck with those Void Eaters!