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** Patch 2.3 - Really just bug fixes and general tuning. Nothing of specific note. (Patch 2.2 was made for Kongregate and therefor did not apply to NG).

** Patch 2.1 - Patch Notes can be found on my Userpage if you want the details of what was added and changed.

A note that the old game had that I left out here - This game is kinda hard on the framerate (my fault), especially when things are hectic onscreen. There is an FPS counter that you can turn on in the Options menu. If everything seems to be moving slow, check it. The game SHOULD be hovering around 30 frames a second. If you're dipping significantly or constantly, there are a couple things you can do: If it's mostly a problem when tons of things are happening onscreen all at once, you can turn down the Spawn Limit in the options menu. This will put a soft limit on the number of enemies on screen at once, and potentially help keep the game from bogging down to far. You can also (obviously) turn down the Quality a notch, as I've found this helps a lot. Just fiddle with things until you get the game running where you are comfortable with it.

Another note - If the sense of mystery and randomness is not your thing, and you want some guidance as to how to do and see everything (and advice on which Rewards to pick, to boot!) OmegaMario has composed a Guide for players based on his playing of the game. Keep in mind that this is full of **SPOILERS** (that's sorta the point, really) and I was not involved in it's creation - everything here he discovered and composed on his own. Bravo, I say!

Find it here: http://omegamario.newgrou nds.com/

A brand new version of my previous game, Amorphous+ is a fast paced, hectic melee of multicolored blobs. Veterans of the older version will recognize the following new features:
*PAUSE* - omg, press spacebar
*Progress Saving* - Now with a sense of continuity and accomplishment!
*Awards* - Gain awards to mark your achievements as you play
*Rewards* - As you earn awards, you will unlock useful tools and abilities to help you survive
along with a number of little tweaks and additions.

The music is Still all by Revolution Void - which you can disable in the Options menu - but you shouldn't, because they're awesome.

Hope you enjoy it!

ProTip: You can just click through all the intro crap at the beginning to get to the game. You're welcome.



ok i didnt thout it was fun it was borin

innocuousGames responds:


Awesome game!

At first I just played this game as a way to kill some time. But then I realized the true depth of it. This game is truly awesome. The awards/rewards system is executed very well and I like the X360 sounds. Very addicting and very fun.

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Needs a minor adjustment

First of all, congratulations on the daily feature, you really deserve it. This is an awesome game! It's simple to play, but still requires advanced tactics to survive.

The awards system is awesome, but a little too overwhelming perhaps. There's a ton of awards you can get, but quite frankly, I think it's impossible to get them all! The horror gloople is quite hard to beat. The queen requires luck to beat, but I can't see how anyone could possibly beat the Razor Queen, it's just too damn hard.

The music itself it awesome, but not very fitting for this game. It's too relaxed. Perhaps a variety of artists and different songs would work better for this game.

All in all, you did an amazing job here. You've created a fun and very addicting game. But due to the (impossible) difficulty of some glooples and (in my opinion) not very fitting music, I can't give you a 10. So here's a 9/10 and 5/5 for you!

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innocuousGames responds:

Thank you (almost a week late... *cough*) for your support!

Also all this jive about the Award system being too overwhelming tickles me a bit now that I KNOW you've gotten them all. Ah, sweet irony.

As I have said many times, the Music is one of the biggest contraversies about this game (sadly most people on the "it doesn't work side", but I just can't bring myself to agree). As I think I've said before, I feel it brings forward the notes of silliness and absurdity in this game. I do however think that your idea for a bigger variety of artists is a good one. I shall have to do that next time I do a project with this kind of jukebox.

Thanks a ton for your continued interest (and congrats again on earning everything) in the game, and for your great comments here!

Various Comments

I think it's a good sign of your game's addictiveness that I had trouble earning the absentee award. I told myself I'd play 2 minutes (my reasoning for why to do this is questionable) before pausing. I did end up earning that award, a day after first planning to do so.

I found some of the reward comments rather humorous. When I decided to earn the armor piercing award, the comment in that award was far too true. The same goes for the awesome combo award.

I have a mouse, but I tend to play this game using a touchpad. It's really not that bad. Now, a trackpoint would be just plain awful.

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innocuousGames responds:

Thanks for your comments, I'm glad you enjoyed the Awards. They reflect my inner snarkiness. Also my outer snarkiness.

I don't know what it is by touchpads and I don't get along. And trackballs, don't get me started. I somehow become an idiot the moment I even enter the same room as a trackball. Their use eludes me on some primal level.

Thank you again for the comments!

Two little details (but only one complaint)

First of all, I both love and hate this game. While it's a great little slash & kill game with enough depth to be really fun, it's also probably going to get me fired (been playing at work for two hours now.)

There are two little glitches that I've noticed. The only one I have a problem with is that when you splat a meltie it will occasionally splat towards you, leaving you standing in a pool of acid mid swing. This has happened to me several times, and man, is it annoying (I was 4 freaking blobs away from clearing the Big Nest!!!)

The other bug I've noticed is that right when you get bumped by one of the green guys you're immune to biters, horrors (or the four spinny discs, anyway), and fuzzles for a split second. They just pass right through you. But, seriously, feel free to leave that one in.

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innocuousGames responds:

Hopefully you're still employed when you read this... if not... um... sorry!

The fact that you can potentially splash yourself with acid when splatting a Meltie is actually not a glitch... it's a Hazard. When splatting a Meltie try and make sure you're turned in such a way that the splat isn't going to splash in your direction. More play will get you used to doing this (although admittedly even *I* still do this on occasion).

The second is in fact a known issue that has not been corrected. This has to do with multiple-contact protection... and in all honesty is probably never going to be fixed. So enjoy it when it happens!

Thanks for the review, and Happy Splatting!

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Credits & Info

4.47 / 5.00

Jul 25, 2008
5:48 PM EDT
Action - Other
  • Frontpaged July 29, 2008
  • Daily Feature July 26, 2008
  • Weekly 4th Place July 30, 2008