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StarBaron - Skirmish

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Author Comments

Why not drop over to www.alienprocess.com/blog and join in the discussion about new features and ideas. We value your opinions!!

== BETA ==

Play through the tutorial, it's quick and fairly painless.

But basically, you are the Blue guy, take over the galaxy.

Use the mouse to select your blue stars, then left click to send ships to enemy stars.

You can specialise the stars using the star type buttons on the top right.

== Controls ==
* To Select a Star - Left Click
* To Deselect all stars press SPACE -OR- click into empty space
* To Select Multiple Stars
- Drag a select boax around the stars you want
-OR- SHIFT+Mouse Click to add stars to your selection
-OR- A To Select ALL
-OR- CTRL+N To Select all Naval Stars
-OR- CTRL+E To Select all Economic Stars
-OR- CTRL+D To Select all Defence Stars
-OR- CTRL+S To Select all Standard Stars
-OR- CTRL+M To Select all MineLayer Stars

== Notes ==
1. Surround your enemy - the more sides you attack an enemy star from, the bigger bonus you get.
2. Don't fly over enemy defence stars, your fleets will be massacred.
3. Use Defence stars to create borders with your enemy.
4. Don't hit an enemy defence star head on, you'll be slaughtered.
5. Don't adjust your speakers, there's no sound yet, this is just a beta!




used to be....

Used to be better before 0.99.3. It seems the shield generator is just odd. Without the double effect, as had the minelayer, it seems a bit overpowered. And as previously stated, it does look like you just have a normal star selected.


i agree with HOOZ, the mine layer should come back. the sheild genorator seems to just be a slightly larger defence star, and seems unneccisary overall. the fact that the minelayer distroys your ships as well is anoying, but its part of the strategy of the game.

also, it is to difficult to tell the difference bettween sheild generators and standard stars

Great Game

Great game, I've been playing for about a month now. Version .99.3 seems to have the AI far too aggressive/difficult as opposed to previous iterations and is it just me, or does the AI get started much faster than we do? The visuals also seem buggy as the AI has one to two ghost-like sets of ships circling non-existent stars. They don't impact gameplay, but are distracting.

The switch from minelayer to shield... I don't like it so far. I sometimes wouldn't use a minlayer and at most I'd use two, but they were a great way to quickly gain territory while also preventing the AI's advance - especially if they had a pesky naval star hurling ships at me non-stop. I'd really prefer seeing the minelayer return to the fray - in addition to the shield generator perhaps?


I absolutely love this game, the only thing that annoys me is the bugs. The most annoying of all is the glitch that makes your ships dissapear. half my fleet just vanished. I tried everything to get them back because they were still appearing in my ship numbers. So i tried Turning all my stars into defence stars bringing my economy down to zero, this did not work and the ships remained in my numbers. This is a great game but seriously fix that bug.

alienpro responds:

It's done! Fixed in version 0.99.3

No more disappearing ships :)

Sorry about that...


Outstanding. This game is 10/10 5/5 and favorited!

I have to say this game is simple and it tests your logic on how to command your ships. I like how every planet has a certain scheme on how to attack.

I dont like the fact that there is no music, however you mentioned that in the comments you will add some later, I cant wait to hear it.

I wish this would hurry up and become complete. I enjoy this game very much!


I wish you could change your color. I like green more than blue!

Other than that i really cant think of anything else. Great flow of the game and its smooth. Keep up the great work.

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Credits & Info

4.13 / 5.00

Jul 21, 2008
10:51 AM EDT
Strategy - Real-time (RTS)