Pandemic II

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Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.


good, but glitchy

its a fun game, but for some reason every time a message comes up saying that a vaccene is being developed the world map follows the mouse, i cant close the message window, so it effectively stops the game

Yet again, I come to review a game on newsgrounds, and I'm the only non-5 star review on the page...

Anyway, this is a good concept for a game, but with a serious flaw. The purpose of the game is to allow your disease to spread around the globe while keeping it relatively harmless, and then when in all territories you can have some fun, but spreading the disease everywhere is almost impossible because by the time the numbers of infected are high enough to have a reasonable chance of spreading the disease to another country, countries will start panicking, closing their borders, airports, shipyards etc., - and this is where the flaw becomes apparent, when you see everyone around the world panicking over a "disease" with no ill effects or symptoms!

Maybe the author of the game thought it would be too easy if the countries reactions to an undetectable symptomless disease was represented accurately, but the "solution" was to create a game where the winning tactic is to do very little/nothing as your disease slowly spreads, and even if you take it as slow as you can there's still less than a 50% chance of accomplishing the mission. I don't see that as fun, or an improvement on what the game could otherwise have been.

This game is like watching Usain Bolt getting to within an inch of the finish line, and then shooting himself in the head. It shouldn't be possible achieve a fail this close to victory.

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i didnt find it that fun. it wask kinda like you click a coupple of buttons and then you sit and watch and wait. if you could make it were there was more to do then i think it would be funer but i can tell you put a lot of time into it and i liked the idea.


I had fun destroying the world.

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Credits & Info

4.43 / 5.00

Jul 14, 2008
4:57 PM EDT
Simulation - Other
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008