Pandemic II

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Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.


I was disappointed...

I wrote a guide for the first Pandemic and I tried using the same strategy here.Now for all those who might say, "It's a different game!", the guide works on logic.
By lowering down the visibilty to zero and increasing the infectivity, the virus should spread everywhere without being seen. I kinda noticed that the bars weren't really working if you turned off the symptoms. Anyway, I waited patiently to gather resistances and infectivity and midway, I saw that the virus began to spread as usual, but now the countries were finding a virus that had no negative effects or caused deaths. I found it weird that they were burning bodies that I haven't killed and by some strange reason, the entire world wanted to create a vaccine that didn't do anything.

It just doesn't make sense. I liked the concept, music, and deep gameplay, but you can't really have strategy if things are illogical. If things ran like the first Pandemic, maybe infecting Madagascar would be easier.

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Not bad for a sequel

Its nice that a few things have been improved in this series, such as graphics, gameplay features, virus symptoms, methods of infection etc but you could definitely do better with it.

The first Pandemic game and Pandemic EoM were kinda good, but felt a bit repetitive in the way that you edited what viruses did a bit and then clicked to the next day. It also had the problem that some countries were quite hard to infect.

I think that its still quite hard to infect all of the countries, and the game doesn't require you to constantly click "Next day" anymore, as its all done in real time. I like how you improved upon the game in almost every aspect though.

if this happens

This game has tought me something:
when the world is diseased, move to madagascar

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is alright

I really like this idea but like many others it gets pretty boring and slows right down to practically nothing. I don't know what everyone is kicking up a fuss about madagascar. It doesnt seem so hard to catch em with their pants down. overall its pretty much as the last but i did find it amusing.

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Great Game, but a few flaws...

So, this was an amazing game, and really fun to play. However, there are a few flaws:

- Hospitals close too early. I was messing around, and creating an easy to defeat virus. It was in Canada, and the Hospitals were getting close to defeating it. Canada has closed public transit and schools, so Canada was close to killing it. Then, they closed their hospitals. Idiots. Since they closed their own borders, the only country in this game to die was Canada. Morons.

- Madagascar. I think that's self-explanatory. In one of my games, literally everyone but Madagascar died.

- Countries react to invisible diseases way too quickly. Besides, if the disease didn't cause any harm, why would anyone bother removing it? I realize this is probably due to gameplay reasons, but still...

- Closing Borders is too powerful. Real world example: Mexico-US border. With the exception of islands (Damn Madagascar), closed borders shouldn't be 100% bulletproof, especially since you're dealing with microscopic organisms.

- And one minor gripe: You spelled "Martial Law" differently in two different places.

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Credits & Info

4.43 / 5.00

Jul 14, 2008
4:57 PM EDT
Simulation - Other
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008