this game is, as i already said, pretty good... there are only a few minor flaws...
1) mada-fuckin-gascar, if the shipyard closes you're done... either combine it with south africa to make one region or add an airport....i'm really starting to hate that island
2) overreacting, it is quite entertaining to see the world falling into total chaos with hospitals, school and borders closing, entire countries completely closing their economies and the world struggling to create a vaccine, all this caused by a virus that does absolutely nothing.... at least they don't try to nuke places to get rid of it lol
3) evolution prices, one thing is to add a deadly sympton, but another is removing a close-to-useless one.... why does removing sneezing cost almost as much as diarrhea or howeva u spell it? i say some uber death symptoms are underpriced whilst removing them is overpriced...
4) region names... most are fine whilst some need to be changed to avoid upsetting someone... e.g. most of south east asia and oriental countries are simply labeled as "china".... i have a korean friend who would like to see every single chinese person impaled on a stick (for family-historical reasons)... how do you think a person like him would react to see his motherland degraded to a region of a country he hates in every single way? just for the sake of not offending anyone... call it south east asia or something.
Overall a very solid game, quite addictive.... correct these minor issues and it'l be as close to perfect as it gets.
I really love the way this game takes in account what governments would do if an unstoppable disease came up. Make a third please!!
PS:DAM U MADAGASCAR!!!!!
Better than the first, much better. The design is awesome and there are sure many more strategys than in the first panademic. I even learnt something from this game. I will move to madagascar if a disease takes over the world :)
I was disappointed...
I wrote a guide for the first Pandemic and I tried using the same strategy here.Now for all those who might say, "It's a different game!", the guide works on logic.
By lowering down the visibilty to zero and increasing the infectivity, the virus should spread everywhere without being seen. I kinda noticed that the bars weren't really working if you turned off the symptoms. Anyway, I waited patiently to gather resistances and infectivity and midway, I saw that the virus began to spread as usual, but now the countries were finding a virus that had no negative effects or caused deaths. I found it weird that they were burning bodies that I haven't killed and by some strange reason, the entire world wanted to create a vaccine that didn't do anything.
It just doesn't make sense. I liked the concept, music, and deep gameplay, but you can't really have strategy if things are illogical. If things ran like the first Pandemic, maybe infecting Madagascar would be easier.
Not bad for a sequel
Its nice that a few things have been improved in this series, such as graphics, gameplay features, virus symptoms, methods of infection etc but you could definitely do better with it.
The first Pandemic game and Pandemic EoM were kinda good, but felt a bit repetitive in the way that you edited what viruses did a bit and then clicked to the next day. It also had the problem that some countries were quite hard to infect.
I think that its still quite hard to infect all of the countries, and the game doesn't require you to constantly click "Next day" anymore, as its all done in real time. I like how you improved upon the game in almost every aspect though.