Pandemic II

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Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.


Just a few ideas...

First off, I freaking love this game. But there are a few minor improvements you could make if you were to make a Pandemic III. First, it might be nice to know immediately which regions are "uninfectable," rather than having to click on each one to know when you've lost. For example, if Madagascar closes its ports, borders, and all that good stuff, maybe turn it blue. That way, people can start a new game as soon as they see blue, if they want. Of course, they could always keep playing to try for a decent score, but it's just a thought.
Another idea was to add "Dormancy" as an evolutionary trait. This would let you buy symptoms but not have them show up, just like real diseases. Maybe make it a temporary thing--at level one, for example, you get 7 days of invisibility; level 2 gets 14 days, and so on. If you don't like that, maybe just have it as a relatively expensive purchase, then have it only turn off when you sell it--which is more expensive than buying it. I know it might sound sort of cheap, but it could add a lot of realism to the game, and I'm sure you can figure out a way to make it balanced. It can just get frustrating when the entire world closes down when I decide to make my disease cause coughing so that I can attempt to get more infectious. Granted, this is a late review, but I just thought of these ideas, so I wanted to share them with you.
Anyway, great game, incredibly addicting, can't wait for the third.

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this is an eggcellent game, you did a gret work on this is addictive and a little challenging 10/10

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Sweet this is going in my favorites

I like simulations like this but I never imagined I'd get to name a disease and play as it, Great great GREAT concept man, this game is cool as fuck, I just started playing on casual, but once I realized how cool it is, I decided to stop and review it, now Im gonna try the full version.

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Madagascar is impossible to infect, also, i found a interesting glitch
when ur disease make the whole world to shut down their shipyard
and the last few boat will stay in sea forever, trying to go to a active shipyard that is no longer exists on Earth.


Madagascar was my starting infected region, but i couldn't infect any others, so once Madagascar died it was game over. Oh well, great game, you deserve 10/10 and 5/5 for so many reasons: replayability, fun, time consuming, complexity, etc.

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Credits & Info

4.43 / 5.00

Jul 14, 2008
4:57 PM EDT
Simulation - Other
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008