well...there goes my brain, but all in all 20/10 :D
it was pretty cool, i found a glitch though, with the moving band thing, that its supposed to bounce off of, if you position it so that its at more than a 45 degree angle from a wall and you drop the ball in between it and the wall it will fall right into it and then through it, and if you move the ball too fast it can go through surfaces
thats rele good
thats brillant im only giving 9/10 cus it was rele difficult 2 understand lol
but other than that its rele detaled and it looks like it took u a while 2 make
Nice physics engine-scripting you got there =3 However I see that it doesnt jump off corners properly though...the ball becomes "deflated" after touching the sharp corner.
so, err arctan in the calculator is tan rite?
Thanks, yeah I found while making it that from some angles it tends to jump off the corners a little unnaturally. Although I think if you change the corner surfaces from just partial circles to full circles to prevent a little gap between the adjacent flat surfaces appearing, that should help. Oh, arctan is like the opposite of nomal tan, like + is the opposite of -. So if you did arctan to a tan, they cancel each other out.
I tried desperatly to understand. BUT I DIDN"T GET A WORD OF IT. Well... i got a few. But not many. Having started flash totally on my own this week u have inspired me to make a "play" button! Which is currently in progress and im desperatly failing at. COuld u m me wiht some tips? btw...THAT ROCKED!