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2D Physics Tutorial

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I've been writing the content of this tutorial for a couple of weeks now, and I thought I'd submit a relatively brief tutorial on the main components of what I've made so far. I hope you enjoy it, and I hope you can follow all of it. Please leave any critisisms you may have, it's all appreciated. Thanks
Oh and I'm also currently working on more content to put into a second tutorial as a sequel to this one. Leave any ideas you have or anything you want to be put in and I'll work on putting it all in!

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some sort of ????

Too much to read. i read it later

Hey man, can i make a physics engine with this (I will make more stuff than in this tutorial, i will give credits!)?

I will also try to make you popular.

FOrgot to tell: I am posting on dA :)

Fantastic tutorial. I cannot emphasize this enough; PROGRAMMERS NEED TO LEARN MATH. There are so many cool things you can do with math just in moving things alone, but as for some people like me, you either didn't go through public school or highschool to learn it or forgot it entirely.
I can't post any links, but here are some good things to help you with:

Khanecademy: fantastic place for general education and their website has an awesome math exercise campaign style application (even comes with achievements).

Math.com: Good for taking a quick glance at math if you don't feel like watching videos all day.

Wiki-freakin'-pedia (not in quotes): just type in random math questions and browse through the blue words.

Learning math is a long process and can only be learned if you put it to use. Find some excuses to use some really complicated methods of math such as general physics or trigonometry (tower defense turrets uses some of those equations). Good luck to all of us mates!

MORAL OF THE STORY: LEarn math if you wnt to become an animator

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Uploaded
Jul 14, 2008
12:34 PM EDT
Genre
Tutorial
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