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2D Physics Tutorial

rated 4.27 / 5 stars
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Credits & Info

Jul 14, 2008 | 12:34 PM EDT

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Author Comments

I've been writing the content of this tutorial for a couple of weeks now, and I thought I'd submit a relatively brief tutorial on the main components of what I've made so far. I hope you enjoy it, and I hope you can follow all of it. Please leave any critisisms you may have, it's all appreciated. Thanks
Oh and I'm also currently working on more content to put into a second tutorial as a sequel to this one. Leave any ideas you have or anything you want to be put in and I'll work on putting it all in!



Rated 4.5 / 5 stars

A good tutorial

While I never thought of making games, if I do, this'll be a good place to start!


Rated 4.5 / 5 stars

A very in-depth tutorial!

I think that was top notch, even with the minor glitches (ie dragging ball over ground). But overall, it was fantastic. Some things you should consider including (if you can) in the sequel would be 'drag and release' trajectories. But for now, it's very good the way it is. Thanks!


Rated 5 / 5 stars

Great, and about the maths...

To those who marked down this tutorial because of all the "hard" maths in it, I say that ALL of physics is maths, and flash physics is no different. I am suprised that people are marking him DOWN for including a detailed description of how he got the scripting he did, it was very good, would of taken a lot of time, and I couldn't spot any flaws in his logic. This was a great tutorial, and the only ones who can't gain from reading it would be the gods of action scripting and foolish noobs who cut and paste code from tutorials.

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Rated 5 / 5 stars

Thank you soooo much!

You've really explained slope and ball physics well! I've been looking for some insight on the subject, and you have helped out greatly! you are awesome!

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Rated 3.5 / 5 stars

way too confusing

its a great tutorial, but it is a bit confusing and very complicated.