I thought the game could have had a shorter speeding up period, like 15 seconds. It got tedious waiting for the first 30 secs to pass and then the sec third etc. . Could do with something coming the other way like missiles or birdshit orsomething to
I'll give you 2 stars for making something that works and is playable but its boring all the way.
good concept...but boring, uninspiring execution
The lack of sound effects and music makes this game boring as hell. You only needed like 4 sfx: Jumping, landing, taking damage, and the sound of the world spinning with different speeds and tones for how fast the spin is. Would it really have been so hard to add these? Also a nice background song would've been nice. The controls and physics are solid, and very responsive though.
Also, I liked the artistic representation of the seasons... It made this game feel like it had a poetic message behind it like, "no matter what, the world will fail and end"... I feel like this game is a metaphor for life, and how fast we can let it go by.
So overall, great concept, (and message if thats what you were trying to do) but as I play this game it feels unfinished. It feels like it's missing alot.
-I'm sure that you guys will come up with some really awesome stuff in the future though. Even though this game has flaws, I see innovative potential in your work.
well, i'm dizzy now.
This must have taken, what? all of 10 minutes to make? The "game" is horrible. The idea is bland, pointless and repetitive. and its defientnly NOT "visually appealing" its about as visually appealing as a gutted hamster, to be frank. You could ahve spent a lot more time on the "artwork" and thrown in a background that changes with what "season" or area your in, and those areas needed a lot of work too. and the point of teh game is what? avoiding little sticks in teh ground? make them something menacing at the least. and you have no more controlls than jus the stupid space bar. not fun at all. at the very, utmost pathetic LEAST you could have had it where you can jump higher while holding down the space bar, or only jump a little bit by hitting the spacebar once.
Any way you look at it, this is hardly a game, and if it is meant to be visually applealing, you need ot throw a lot more work into the drawings and add something to fill that void that is the background.