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Telekinetic Eric

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Author Comments

Control Eric with the arrow keys or WASD. Click on terrain to pick it up. Click again to drop the held terrain.

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I love it!

in fact, i love everything you post!

I like it. :)

I've been playing this since I first found it; just noticed I never left a review. I agree about the controls, but I also like it; it makes a somewhat simple game challenging. Play it for a while; you get used to it. And I also don't care that there's no music; I always have my own music on in Windows Media, so it's all good for me. Good job, and this was favorited forever ago. <33 10/10 5/5. :D

Great...but could do with tweaking.

As other have said, the dude is unresponsive. Its hard to complete a level when you cant move fast enough. But other than that.....I can't really find any fault. Perhaps music....but its a great game already.

And, since I voted high on this while it was under judgement...another protection point for me...

A great game. Difficult, yes. Frustrating, yes. Hard through irritating controls, yes. But....it just doesnt matter for a game this good. 9/10.

Gets boring after a while

This game gets boring after a while. With no music, it gets boring even faster.

Great idea! lacks basic tools and interactive fun

character could be more responsive, and depth to the game, such as switches would make levels more complex while requiring skill in strategy. The heaven's level seemed unfair since in order to make the two movable parts work together towards the ladder end I couldn't have eric jump successfully, nor would my cursor allow the vertical piece to be dragged low enough to use as a stepping stone along the bottom. I think that part of the planning was botched, as no other strategy was moving the character correctly. If the blocks could be dragged from exactly where you click on them, rather than from the center no matter where you click, that would make manouvering pieces while he's in the air feel more controlled. As it is, the game lacks some of the basics we can all expect of truly great games, but working on it should produce a more fun environment to play in.
Also, I've found that fun games don't start off too easy, so making a level environment stressful will make beating even the first levels feel like an accomplishment to players. And different modes/goals or types of play to switch up the gameplay (maybe a level where he can only walk on lasers, or a one-use ability to survive a trap and continue rather than restarting) would be a welcome addition.
Just keep on making it deeper and smoother, and music'y, and it'll get better.

Credits & Info

3.72 / 5.00

Jul 8, 2008
6:07 PM EDT