Too combat orientated
It's not that the combat wasn't well illustrated or coreographed, but the whole thing concentrated too much on the aspects of the fighting, rather than the actual storyline which you gave us.
The voices were too quiet compared to the sound effects and the fight music that you used. I was forever reaching for the volume control, to turn up the speach and then turn it down a load for the fighting.
To be honest, at the start, you've got too much going on in the background, without much happening at all - make those characters do something, rather than just pose, they only clutter up the storyboard.
I'd also consider either using better prepared and compressed music files or not using such large swathes of individual tracks - 9.4Mb is quite a filesize, considering how short the piece was.
[Review Request Club]