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The way you play the game feels similar to older games I've played except you have to guard the line so nothing can bring it down and demolish it at all. The graphics were very nice and silly actually especially with the preloader as well. The gameplay was fantastic no doubt, nice game there.
But it definitely could use some more gameplay elements. First, there is no real incentive to click on multiple balls, as a combo causes the same amount of retreat as just clicking on a single. It would be a lot more fun if the combos, in addition to giving a higher scorer, caused a larger amount of retreat for all of the balls on the screen.
Also, the game could use some specials/powerups. Some that might work would be freeze time, reverse gravity, larger targets, slow time, add shield, increase (raise) defense bar, etc.
It would be nice too to add some different backgrounds and/or music.
Finally, the music loop during the instructions has a break in the sound and should probably be changed.
it does'nt do much
-speed up instructions, stick a next
-increast more elements into the game
-way too difficult
-why use only half of the screen?
first place on all time whit 1 mill points+ =D wonder how long that would last XD!
The difficulty increases too much right at the beginning, that's my only complaint.
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
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