00:00
00:00
Newgrounds Background Image Theme

FearUnlimited Issue2 Demo

Share Collapse

Author Comments

THIS IS A DEMO, The whole game should be out no later than May 2009
Fear Unlimited Arena should be out in the next week or 2

Please be merciful and warey of any glitches.
Report them and Help Make the Full Game Kick Ass

I too this game back to its devil may cry roots and hopefully it will be for the better.
Encons back to his old style and the games tweaked.
There are 3 modes of play, Id recommend wussy or slayer mode though. Death sentence is called that for a reason!!!!.

glitch 1 - if one of the spinning lizard enemies gets caught try restarting. Im working on fixing that now.
Glitch 2 - If The music skips in room 1 , try restarting, Im working on fixing that now!

Controls

Q = Taunt
W = Examine/pickup/opendoor
A = evasive action
S = gun action
D = sword action
F = Power Up
Z = switch guns
X = switch swords

Arrow keys = move/aim

CTRL = pause/unpause

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

nice fast-paced gameplay but..

try working on the monks, their getting air comboed but they can still wack you?! WOW!!XD
this is a demo i know, but i hope you'll take that into account..
and... why not put a bonus game?? like a new game+ with a bonus character!! like vergil or nero..XD
and thx for making games like this, it makes me wanna buy a ps3..LOL

That's More Like It!

Here at least the ending page gives your games some closure, as opposed to the sudden cut-off after defeating Mammon in 'Issue 2,' although I like how you fixed the appearing-human-whilst-in-Hell-Drive thing by adding the aura, and how the Mauloporter is easier to defeat in 'Issue 2.' The flame-health system also helps to indicate how much more of a beating the monks can take. Sometimes I like having to go after the Red Orbs, but only when the forward roll also counts as a dodge. Since it's not, I'm thankful you took out gathering them in the full game. Based just on this demo, though, I'm still looking toward the adventure-styles, 2 swords, and other gun promised. So I hope you're able to fix the glitches in 'Issue 2.'

Glitches, right. The annoying one was when Anima got stuck in spinning mode against the Mauloporter, otherwise everything looks fine from here.

Being able to update all stats in the main game also helps a great deal so it doesn't feel like beating up a dead horse all the time.

OWNAGE!!

The only thing I found not to like was some glitches, first of all the lizards got stuck alot, and in demon form Encon was human except when attacking. This one is better than Issue 1 by a long way. (and this is just a demo...o_0)

Good game

A good game,really.Kept me entertained for a while.At the begining I thought it was too hard,but once I got the hang of it it became ok.I can't wait for the full game to appear.Keep up the good work,Donovan.

Feels like a game in itself

If this was a demo, then your game is surely gonna be awesome. Man, it was explosive and fast. Maybe a "little" too fast. I dunno, maybe thats just me.

And now, my observations. There were times when I went into helldrive and encon was still in human form. The combos were great but I found it somewhat odd that I kept ending up on the edge of the screen. Maybe its just me but its frustrating when you are just starting to beat the crap out of a enemy when it decides to fly away and stick to the wall.

Overall, its still awesome and I will definitely play it when the real one comes out. You can count on me. :D

Credits & Info

Views
27,610
Faves:
56
Votes
61
Score
4.52 / 5.00

Uploaded
Jun 26, 2008
10:35 PM EDT