bad
you die you die
EDIT: I added enemies and a game over screen...
It originally started as a Mario engine, then it quickly changed into a 7-level maze game starring a friggen ball. So, enjoy, and no pressure for voting!
bad
you die you die
My review.
I miss a background music, background colours. And the ball had to be tinier.
confusion
i wasnt sure if i was jumping onto a rectangle, or into a portal make the portals noticable and add passwords and lvl markers
Very Bad
Here are my problems with the game:
- It's unoriginal. It's just a ball hopping around on rectangles. It looks as if the scripting was copied and then tweaked to make an excuse for a game. There are some collision issues with the diagonal edges of the balls colliding with rectangles; that could be avoided by simple math..
- It's badly designed. No sound at all, no animation to tell that the ball is rolling (it just slides across the ractangles), and not even a set of directions (even though most people will get the button config and aim of the game in less than a minute.
- I had no sense of direction: I was just wandering and manage to get from point a to point b after a few tries. No storyline T_T
- "game Over.... Back?" ... Wtf no lives or anything? I just get reverted back to the main menu. That needs to be fixed.
Overall, I don't think things like this need to be submitted. This could be made and scripted in a day. This could just be turned into a decent platformer with A LOT of revision and editing..
Not a total 0
Well, it's not rlly a game, like tonzie said, it's more of a game engine.
Maybe u can somehow kill the enemy next time and....... try use less OBVIOUS gradient & more of unseen gradient like.... green & not very dark green & add some thick outline to make it cartoonic, I think it'll more suitable for "Adventure of Ball" themed game, dont u think?
Try make the game direction of the map more properly, like... showing which the way u should take & not leave the player in the middle of the level, I mean, it IS lvl-1, right? :)
Try to do better next time? :)