DeRoze Picross

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Still can't figure out why preloaders hate me...If you see a white screen, DO NOT PANIC. IT IS LOADING. Anyways, we've got a new sponsor: MaxGames. Goat-Man made a nifty little intro with their logo in it. Also changed the background colour to make it a little more spiffy.

Mac issues have been fixed. Nothing can be done about long loading times for the 15 x 15 puzzles.

Seems that me and preloaders don't get along too well...if you see a giant white screen, don't panic. It's just loading. It may take a little while because 7.7 megabytes is a lot...music does that...

Greetings all!

After 5 and a half long months of on and off work, DeRoze Picross is FINALLY completed!

Regardless if you've played this style of game in the past, please read the instructions; this control set up is a little different from other sites and its counterpart, Armor Picross.

Also, forgive me if there's a bit of a lag when going to the tutorial. I haven't the slightest idea why it lags, but it does, so just be patient and it'll all be good. There may be also minor lagging when going to a 15 x 15 puzzle.

If there is a bug or glitch or something, let me know ASAP. It'll take at least an hour to fix because I can't be on the computer all the time, and it takes 46 minutes (at most) to export the game.

A huge special thanks to Goat-Man for significantly improving the graphics of this game.

Please, sit back, relax, and enjoy the game.


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While this is a picross game, it's not a very good one. For starters, you can't drag the mouse to mark multiple pieces at once, so you take much longer to solve puzzles. Second, you are not able to mark spaces as "Not Fillable", so it can make it more confusing for the players who need that feature in order to tell themselves where they can or cannot fill in a space. Thirdly, you cannot tell which puzzles you have or have not finished. This can be very confusing for completionists. Finally, I feel like there is no use for the multiple colors in the bottom. Unless you were able to use them to, again, mark spaces as not fillable, then I feel that there is no point to the multiple colors.

Overall, this game has potential, and a good concept and attempt for a picross game. However, I feel it is executed sloppily, and could be done much better.

Things to improve:
• Allow for multi-block selection
• Allow for use of markers to show what blocks cannot be filled
• Show which puzzles have been completed
• Remove colors/Allow for colors to be used to mark different squared as not fillable, possibly fillable, etc.

Great game! There is one glitch in the 10x10 "Gift" though, some of the numbers are missing, but other then that, great graphics; very cool, upbeat music and awesome selection.

Pelemus-McSoy responds:

Oh no! I'm sorry that I missed that!

I'm glad you enjoyed it!


Was let down

This came AFTER the Armor Picross games? How do you eliminate some of its best features? In Armor Picross, when all the correct boxes in a row or column are filled in, it crosses off the numbers. This game does not have that ability. I have to go back sometimes and count how many boxes i have filled. Annoying. Also, in the other games, you can click and drag to fill a long row. In this game, you must click on each one individually. Annoying. When you go to the menu in Armor Picross, it shows you which puzzles you have already solved. This one does not. Annoying.

I'm sorry but I cannot say that this is a good game since it is essentially a lower quality copy of another game.


Pelemus-McSoy responds:

Well, this was my first attempt at a game like this. As I've said before, if I could have, I would have made a dragging option. If I make another, I'll be sure to add some of the features from AP2, but I also don't want it to seem like a copy of that game.

Believe me, there was much more I wanted to do with this game, but I lacked the know how to fully accomplish it.



Took me a while to figure it out... But once I did it was pretty fun... Good puzzle game

Pelemus-McSoy responds:

Glad you liked it. =3

Not Bad

The lack of an drag-based auto-fill is a fairly ugly problem.
On the puzzle 'Message' (15x15), if I click on the upper-left-most box, I can't get it to color in. If I click on the box that is 5 squares to the right of that one, the box in the corner fills in. I can't fill in the box that is 5 squares to the right at all.
The puzzle selection was a bit short.
The animated logo transition during every menu click got irritating real fast.
The animations in the tutorial could take a while to load. Clicking through it to go back took longer than it should have.

The music was acceptable, and did include a volume and mute, so good going there.
The gameplay was simple enough, and while the pencil/pen mode switching felt clumsy at first, it's at least a way to deal with a lack of drag-based auto-fill.
The tutorial was enlightening, and included clues such as looking for patterns that you do not see in many picross games.

Pelemus-McSoy responds:

Another error...? Crap...I'll get on it. Thanks.

In regards to auto drag - If I had known how to do it, I would've done it. Believe me...

It isn't easy coming up with original puzzles that are original, clear, and solvable. If I a more efficient method of coding, I probably could have made more and bigger puzzles.

The transition sure beats looking at the menu screen, though, right?

I don't know why it takes forever for the tutorial to load. If I knew what was wrong, I'd have it taken care of.

I'm glad you liked it otherwise, and I appreciate the thorough and honest review.


Credits & Info

3.46 / 5.00

Jun 7, 2008
8:14 PM EDT
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