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rated 4.35 / 5 stars
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Puzzles - Other

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Credits & Info

Jun 1, 2008 | 2:26 PM EDT
  • Frontpaged June 4, 2008
  • Weekly Users' Choice June 4, 2008
  • Daily Feature June 2, 2008

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Author Comments

"In 2008, the largest particle accelerator ever created, the LHC at CERN's particle physics lab in Switzerland, was activated for the first time. The research obtained from this experiment has revolutionized the way we think about science. Un-answered questions that have puzzled man since the dawn of humanity are finally being answered. Are there extra dimensions? What is dark matter? Is time travel possible? Epsilon Experimental Sciences Research Facility aims to discover the potential of this whole new world of science, and you have been appointed as the primary test participant."

Going with what seems to be the current trend, I've made my version of a portal game. The challenges are based around solving tasks using various fictional technologies discovered as the result of the LHC experiment, primarily wormhole manipulation. Other methods include gravity shift, time reversal, and general cognitive dexterity.

I started this a while back and planned on coinciding it with the release of Valve's Portal, which coincidentally was around the same time CERN was planning to activate the particle accelerator. Unfortunately Epsilon still wasn't ready by the time Portal came out and the LHC still hasn't been switched on, so I decided to leave it until now.

Thanks to Geier Arnold for the original soundtrack, and for tirelessly helping out in the beta testing process.

NOTE: If you are experiencing problems with lag while freezing the ball, try turning off the ghost rooms by pressing G.



Rated 1.5 / 5 stars

it was ok

erm this was a weird game what the hell did it hell did it have to do with the intro lol like it will help with the discovery of time travel lol what a load of crap but back to the game erm yh i thought ot was good but so unbelievably boring because of the repitition if it does help with science they should only do one level cos theyre all the same really =(


Rated 1.5 / 5 stars

Much too easy

On paper, this game looks great - all the features are rock solid puzzle game pieces, some of which are downright unique. Presentation is astounding.

Problem is, just because you have made a great puzzle game engine doesn't mean you've made a good puzzle game - where are the puzzles? Not a single one of the puzzles in this game required me to think for longer than 20 seconds. There was one room I had to retry ten times only because the paths the ball was taking were thin enough the ball would occasionally bounce off of the wall straight backward and get stuck (probably a result of my pausing/unpausing too much, but still, when execution is more difficult than knowing how to solve the puzzle, there's a bit of a problem)

Again, the flash itself is awesome - I suggest you hook up with someone else who has proven himself as a puzzle maker and see if he can make something truly great out of this.

Oh, and the time reversal thing didn't really pan out all that well in my opinion... there were only two levels where picking the right time to reverse was actually interesting; everywhere else it was "grab as many orbs as you can, then reverse and repeat with impunity." Maybe if you had a display of how many time reversals (or how much time in seconds you can reverse total) per level you could do more with it...


Rated 1 / 5 stars

Awful scripting.

This is, perhaps by far the worst coding I have ever seen. The way the game handles resizing is posatively horrible. I've NEVER seen a flash as bad as this one in that aspect. While many things are advanced about it. Particle effects and graphics, the coding is just so bad that I was unable to get through the first level without deciding that the creator was a lazy douche bag.
Great idea for the game, but lazy coding will get you negative points in my book, no matter how much time you spent on the graphics, if I am unable to resize the flash without losing half of the GUI, it does me no good.


Rated 0.5 / 5 stars


u almost got me


Rated 0.5 / 5 stars


I tried loading your game, and all i see is white, i messed around with my settings on my monitor, and noticed that you used a very light blue on white, making the game completely invisible to the human eye. i tried your armor games site link, and that doesn't work either. whats the deal? maybe you might want to use a darker color for your menus, like dark grey, or something visible.