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=:May 30,2008 -> 7:25 PM -> UPDATE:=
Front Page! Thanks Newgrounds =)...<3
PLEASE RECOMMEND TO THE PUZZLE COLLECTION!
I've been off the NG radar for quite some time, but you can read about it a little bit in my upcoming NG Blog post. Therefore, without further ado I present:
This Flash puzzler challenges you with 30 levels of ball bouncing action. Addictive game play and a funky beat by brewbeer are only the beginning. The instructions are in-game.
I'd like to say a huge thank you to Gimme5Games for sponsoring Carom. Their people did a great job of keeping the lines of communication open and answering any questions I had.
Thanks again for playing, enjoy!
-XBigTK13X of Simple Path Studios
P.S. Almost every puzzle has multiple solutions. Have fun trying to solve them ^_^.
good game, but I think the Power is bugged
Addictive, I've got to say.
It's a great concept, and it left me completely addicted after only a few levels, however I have to agree with everyone else; the physics WERE a little off, and the guesswork was annoying - it left me fooling around with some levels for way longer than I should have. Perhaps leave hints for some of the more tricky levels, such as the one where the screen is entirely filled with a huge square of spinning arrow emoticons. Bit hard to negotiate that one, lol. Took me over fifty tries to get it right, experimenting with power, angle, timing, all that jazz.
All in all, you did a great job, it was simple in design yet complex to play, and it's satisfying to finish. Can't wait for the next one.
so much potential.... all ruined
too much quessing; the angle/power has to be just right.... litle bit too precise for a game like this. music gets repetitive fast, though i liked it. in some of the maps where you need to hit multiple balls and you fail a few times, the time of retries quickly adds up to a long time.
that said, this game had so much potential, but all in all, it fails becouse its easy to get bored with, music doesnt change, and the millimeter precision required in taking the aim, just not a game i would use to pass time.
too luck oriented...
Too much guesswork
The game had promise, but there was too much guesswork involved and the physics was too incorrect. Your ball should not lose horizontal momentum when striking the top or bottom walls, and the angle at which you bounce off of a normal face should have something to do with the angle and speed with which you hit it.
I liked level 19 once I figured it out though. Deceptive. For lots of the levels, though, you could fire the ball off randomly and wait long enough and the level would play itself. That's no good.
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