Be a Supporter!

Castle Underwe

Score:
rated 2.45 / 5 stars
Views:
4,062 Views
Share Links:
Genre:
More Games
Tags:
None

Credits & Info

Uploaded
May 30, 2008 | 1:27 AM EDT

If you liked this, check these out!


Author Comments

This was a game I made as part of a challenge, which I documented on my blog: http://geekswhoshower.com /blog/comment/25/

Finally got around to adding a preloader

Reviews


SnigglersSnigglers

Rated 3 / 5 stars

Could be better

Good idea, really. But there's no music, which lost most of the marks, and perhaps there could be more effort into drawings. You can just credit other people for the music and get it straight out of the Audio Portal. I reckon that's easier.



GuyintheTrenchcoatGuyintheTrenchcoat

Rated 3 / 5 stars

Good potential game

The idea of this game was pretty good. It just was not possible for anykind of real strategy or puzzle. The best way I found to beat the game was to run along the bottom pressing space constantly working my way to the top. You really can not see far enogh to plot anything real out.

Beyond that though, there was no background music. If you improve/remake this, add music, it keeps the game from being boring.


People find this review helpful!
eedok responds:

Music is a definite addition to all future games, I just have to find a place to buy some quality music as I'm a horrible musician.


SMASMA

Rated 3.5 / 5 stars

Potential Here

Heh, when they smell weakness, they come running, don't they?

It's set up like a strategy game, but it's lacking in actual strategy. Perhaps if it were turn based, with enemy types having specific move patterns and distances they could travel in a single move -- modelled after chess pieces, say -- instead of being a quasi-melee, hit and run sort of thing ...

I don't know, but it's an interesting start to something. I look forward to seeing how it develops.


People find this review helpful!
eedok responds:

Thanks for the suggestions, you're also not the first person to suggest the different move types in the game, and the thing I struggled with when thinking of an implementation of the additional moves was how to represent them in a way that's not confusing to new players.

Due to this being a port, and the mindset I was in while writing it, it's not very scalable or maintainable so I don't see myself putting much more, if any time into additional development, but I will keep these in mind if I make another similar game.


XionGlydusXionGlydus

Rated 2.5 / 5 stars

Sorry, but I didn't find this game all that great.

Everything seemed either too easy or way unfair. While you could camp and kill enemies for years strait, going out and fighting could easily get you killed quicker than you knew what happened to you. I was never able to make it to the end, no matter how many times I tried, either.

In the technical aspects of the game, the art was okay and the sounds were good. The controls were fine, considering all you have to do is move and rest. I recommend making all the art you use anti-aliased, so that it always looks smooth and adding something else you could do in the game with the controls, like an instant kill all around you that would take up all of your number, but you'd have to have a max of 20 or something before you could do it.


eedok responds:

Thanks for the suggestions, I'll keep them in mind for if I make a sequel to this game


IssuesManIssuesMan

Rated 3 / 5 stars

I liked it but...

It's too easy to find yourself cornered in your safe room with a two hit combo waiting for you. Other than that I liked it.


People find this review helpful!
eedok responds:

the AI is kind of broken in this case, I apologize for it, but the solution to ensure it doesn't happen is not to abuse the safe room :p