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Mantodea Ex Machina

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Author Comments

Controls:
On Ground:
W - Jump
A - Run left
D - Run right
S - Slide


In Air:
W - Boost jump
A - Move left / Wall slide
D - Move Right / Wall slide
S - Ground Stomp/Attack


Anytime:
Spacebar - shoot weapon
Left Click - Attack the spot where the user clicked.


Level is divided up into mini stages, the start of each stage is a checkpoint. Objective is to get from the start of each stage to the finish without dying. Start of the stage is generally on the left half of the world, the end is generally on the right half of the world. Enemies, secrets, items, and structural obstacles lay in your way. The level concludes with a boss battle for which the objective is to defeat the boss by dealing enough damage before the boss kills you. Health bar is located in upper left corner. Yellow gauge/bar bellow health bar is adrenaline. Successful damage to enemies raises your adrenaline, but slowly dwindles with time. Extra adrenaline will increase your overall movement, reaction speed, and jumping ability, while a lack of adrenaline will slow you down, slow reaction speed, and limit jumping ability A successful hit is rewarded with another click attack, otherwise the user must touch ground or wall before being able to click attack again

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this game is pretty good, but not the best.

Very good!

I don't always enjoy games, and sometimes it's difficult to find one that I enjoy. But this was one of them :) I think you did a great job. I liked the graphics on the levels, except for the backgrounds. I like that the drawings were hand-made. The controls were difficult for me to use, I think not only because now there are lots of games using that way of controlling you have to use it on yours, for me it would work better arrow keys and some other buttons on the left hand, just an opinion though. Overall great work!

Decent

Decent. The enemies respawning as soon as they go off screen was extremely annoying though, and the limitation to the angles you could shoot at was very frustrating with the flying enemies. Maybe power ups or something like that also? That would be cool. Not bad overall, though it seemed a bit sluggish control wise.

sambadogstudios responds:

Just a hint there is a big shot power up up above the start of stage 1.

Pretty

prtty solid, but i dont like the levels much and the controls irritated me; but maybe its just me, besides that its an excellent game. id like to see some backstory to this some time too, thatd be awesome. =D

Egg Whites

kinda lame, but origanal. too small peoples. and the glitch is annoying. but I agree I liked the control setup ..

Credits & Info

Views
11,000
Faves:
6
Votes
9
Score
3.78 / 5.00

Uploaded
May 24, 2008
5:13 PM EDT