Tactical Assassin 2

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Be an assassin in this stick shooter with a total of 9 missions and a variety of weapons / attachments.
Instructions are found within, and be sure to read the briefings to find out how to complete your mission!


**Mission 9 : I appologize to everyone who had experienced the problem of not being able to shoot. I didn't catch this glitch upon testing, but now it should be good and fixed. If there is any other problems be sure to give me a shout! Thank you all

Mission 9 : When you can't shoot during the animation it's because you distracted the guards and the animation will play to complete the mission, its meant to have your firing disabled.


Firstly, THANK YOU SO SO SO MUCH to every word of praise and support from everyone! The please for Tactical Assassin 2 really strove me to complete this project. This has been a looong process, which I apologize for, mainly due to lack of motivation. I have had a bunch of other things come up in the game of life, and creating a flash game was low on the list, but I finally finished, and am so proud of being able to submit it for the fans!


This game is a step above its predecessor, but despite that it isn't very good.

While it offers more interactivity, it runs shallow from the lack of necessity and weak level design; I was expecting that since it's the sequel, there would be more challenging scenarios. Instead I was shooting at semi-mobile targets within open environments. When there's an obstacle to work around, the briefing straight up says the solution, without giving anyone a chance to think for themselves. For a game that deploys strategy, it defeats the purpose.

Also, I didn't find the point to offer different snipers for us to purchase; because each rifles' characteristics are near identical. Perhaps maybe one gun is slightly faster than the other, but it isn't really hard to win with the basic load-out. So it makes the game look bigger than it really is.

On a brighter note, The music definitely sets the proper tone, and the sound effects that followed were great. But I think the limited colour scheme makes the whole game look bland. I have nothing against stick figures, but you should have given all the characters more personality in their appearance. It would show that you put more effort into your production, which I'm sure you have already; but the spelling errors speak for themselves.

I think that you could have taken more time to develop your game conceptually. Your ideas had potential, but the presentation was weak. I did enjoy it for what it was worth, but unfortunately it wasn't anything special.

the mouse wont stay inside the box.

You cant have the final gun on mission 9. use a lower rifle and it should work

mission 9 is GLITCHD so i give this a 2

i looked up disabled an this came up

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Credits & Info

4.32 / 5.00

May 19, 2008
5:50 PM EDT
Action - Shooter - First Person