This game is a step above its predecessor, but despite that it isn't very good.
While it offers more interactivity, it runs shallow from the lack of necessity and weak level design; I was expecting that since it's the sequel, there would be more challenging scenarios. Instead I was shooting at semi-mobile targets within open environments. When there's an obstacle to work around, the briefing straight up says the solution, without giving anyone a chance to think for themselves. For a game that deploys strategy, it defeats the purpose.
Also, I didn't find the point to offer different snipers for us to purchase; because each rifles' characteristics are near identical. Perhaps maybe one gun is slightly faster than the other, but it isn't really hard to win with the basic load-out. So it makes the game look bigger than it really is.
On a brighter note, The music definitely sets the proper tone, and the sound effects that followed were great. But I think the limited colour scheme makes the whole game look bland. I have nothing against stick figures, but you should have given all the characters more personality in their appearance. It would show that you put more effort into your production, which I'm sure you have already; but the spelling errors speak for themselves.
I think that you could have taken more time to develop your game conceptually. Your ideas had potential, but the presentation was weak. I did enjoy it for what it was worth, but unfortunately it wasn't anything special.