You relly need different kinds of enemys
Inbetween levels you need to add a shop for upgrades
And have the upgrades make the launcher look different
It got a little overwhelming fast which made it hard. It was difficult but not to the point where you want to quit.
well, it was nice
a tad fast
maybe make the shots do splash damage or something
yo cant really do much when 15 enemies come all at once
Thanks for the feedback, I may use your splash damage suggestion in future games, but as for this game I didn't really have the time.
It was fun. But I think if you did check points where you could upgrade it would be better as opposed to rushing to go to the corner when enemies are getting to the end. But regardless of my opinion, it was fun. Keep up the good work and I like your style with the looks of the enemies.
Thanks for the review. Unfortunately I didn't have the time to implement checkpoints into the game, but I'm glad you still enjoyed the game. Thanks for the compliment on the enemy style.
It's an ok game. But I think it left some room for improvement. ...I'm not sure if it's supposed to happen, but I didn't get any upgrade points after the first boss. I could only make it to the third after that... From what I could do, it seemed the cannon was a little sluggish at firing. Difficult, short, and fun game.
The amount of upgrades you receive depends mainly on your luck. As for the cannon firing sluggishly, it depends on the amount of shot upgrades you have purchased. If I had started the cannon shooting too much faster, I would have had no room for the upgrades.