Needs a bit of polish.
Have to admit that, despite the fluidity of the animation, the platform section is pretty simplistic and repetitive; the character goes from performing all sorts of acrobatic maneuvers and creative moves/attacks (in this and the previous games), to a pretty limited set of actions and boring combat in a relatively undetailed and monotonous environment.
The platform section really needs to be tightened up, with new elements (hazards, enemies, etc.) introduced more frequently; perhaps the adventure mode could also be used to connect the defiance levels.
Yea, I really don't see the platforming making a return in any sequels...
great job on this. i like the side scroller part too. great job! keep up the good work!
Sweet game, but now i got to ask.. porter, whens that next game coming?
gots a bug....
love the series but at one of the levels when you jump on that little glidey thingie my person just floated in the air....
awsome game though
Damn, we were sure we got that one. Thanks for letting us know. I'll make sure Matt is aware asap. Thanks also for not letting the bug ruin your perception of the game. I trust you pressed "R" to restart the level right?
i shit my pants cause its so good!
Lol, should I add a warning label to the comments regarding that issue?