Stabika ep.3: Defiance

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We ask that you please take into account any slow-downs you run in to while playing the game is the likely result of a slow machine, not out game. It runs fine for any fast computer, this has been tested. Use the quality button.
Controls are in game tutorial. Here's a quick overview:

Press A,S,D,Left,Up,Right when prompted in adventure mode to survive the challenge.

In defiance mode, press the direction keys to move, and press the buttons "A" and "S" to do different attacks.Spacebar also jumps. IMPORTANT: To jump up between walls, just press the jump button when next to a wall to rebound, pressing the direction is NOT required.

NOTE: The "Defiance" mode will have high-score opportunities! May the most elite bad-ass win!
A word from Porter:

Hey world, porter here and I did all the programming for this game. Please remember that this game is very CPU heavy so if your computer is not up to date with todays newer computer standards your more then likely going to experience some serious lag, if I was rich I would buy you all sweet computers to avoid that, but I'm not, maybe in a few more games I'll get into the gaming industry and make enough to do so. Lastly I'd personally like to thank the voice actors/actresses for this project, they did an amazing job and they're kind of like me in these kind of things seeing as the public often forgets we contribute to these projects just as much as the animator(s). Anyway, I really hope you guys enjoys this and please leave a review, they mean the world to us.


Damn. I mean, what more can be said? It's been several months since the release of ep.2 ( Carnage ) and we now have this bitchn' sequel. The Stabika series has been with me for years now, and to be making it into a game is mind-blowing.While no game is perfect, especially on a free-flash-game- medium, Matt and I agree we've definetly pushed ourselves to an extent that would clasify this game as our best work to date. Hope you all enjoy it, if so, let us know. If not, let us know that too. Just be nice, ok? Or be a dick, free country, so that's cool to. Just glad to be doing what we love, and love what we're doing. Peace.


Audio credits:

Menu song-- "Terminator Metalized" by Chrizzly
Climbing the tower song-- "The Challenge" by Zenon
Defiance song--"mv107" by Sto0g3
Ending cutscene song-- "Hero's Rest" by XementoXek


Needs a bit of polish.

Have to admit that, despite the fluidity of the animation, the platform section is pretty simplistic and repetitive; the character goes from performing all sorts of acrobatic maneuvers and creative moves/attacks (in this and the previous games), to a pretty limited set of actions and boring combat in a relatively undetailed and monotonous environment.

The platform section really needs to be tightened up, with new elements (hazards, enemies, etc.) introduced more frequently; perhaps the adventure mode could also be used to connect the defiance levels.

TheMillz responds:

Yea, I really don't see the platforming making a return in any sequels...


great job on this. i like the side scroller part too. great job! keep up the good work!

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Sweet game, but now i got to ask.. porter, whens that next game coming?

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gots a bug....

love the series but at one of the levels when you jump on that little glidey thingie my person just floated in the air....
awsome game though

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TheMillz responds:

Damn, we were sure we got that one. Thanks for letting us know. I'll make sure Matt is aware asap. Thanks also for not letting the bug ruin your perception of the game. I trust you pressed "R" to restart the level right?

holy fuck

i shit my pants cause its so good!

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TheMillz responds:

Lol, should I add a warning label to the comments regarding that issue?

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Credits & Info

4.12 / 5.00

May 7, 2008
4:37 PM EDT
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