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MGS: Pico's Island

rated 3.44 / 5 stars
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Credits & Info

Apr 30, 2008 | 4:35 PM EDT

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    Pico Day 2008 The third annual day dedicated to celebrating Pico and NG!

Author Comments

So I've finally fixed the main issues.
Anyways, there is now a visual representation of the enemies light of sight. When you continue, you keep all the keys that you've gathered, the laser room wont kill you in .0000000001 secs, and you can get rid of your alert by simply running into another room. Its much easier, but now someone might be able to beat it.

*Lots of good comments a suggestions, Thanks Very much to everyone who left reviews. The Laser Room will be toned down, and I'm fixing the alert thing so that once your alert timers runs down, the guards retreat. Also look for the updates listed below. They probably won't be a long while, so check back in a month or so. Thanks again for the reviews!

*Hey! Thanks for the frontpage! Thats freakin nuts man.

Mixing MGS with Pico and NG character... AWESOME RIGHT?!

Give it a shot, give me some feedback.

PS -
Thanks to the artists in the Audio Portal for some sick tunes!



Rated 2.5 / 5 stars

IDK its ify

needs alittle more work


Rated 2.5 / 5 stars

A mini-map would help

This game could be really fun, but theres' no way to tell if you're about to walk into a guard that's right off-screen. If you had a mini-map showing where the guards are, the game would be much better. That, or make the guards' field of vision shorter.

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Rated 2.5 / 5 stars

Cool Idea but..

It was fun for a bit, but it was kind of annoying that I kept getting spotted by soldiers that weren't even on my screen, then I had to deal with the thousand that followed. Makes it hard to actually be stealthy, I cant even scope out the area first to see where they all are.

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Rated 2.5 / 5 stars

Very boring...

In fact, I fell asleep during the opening cutscene. It was okay, though, because when I woke up it was still going. A word to the author: I don't need 90 seconds to read 'It's been 15 years since the Casandra incident.'

That pretty much set the tone for me. Once the game started up, I was greeted by heinous graphics and bad gameplay. The animations of people walking are an odd mix of traditional and terrible, and please... This is 2008; don't have enemies break apart into little blocks. Give me a splash of blood, give me someone falling over, give me something!

Also, if you're going to make enemies able to spot you from outside the screen, let me pan down so I can see what the hell I'm getting myself into.

And when they do spot me off-screen, running into another area shouldn't reset the timer. It should either end it or keep it at the same time.

I apologize if this review seemed overly harsh, but this was really not fun. It was a cool idea, but don't rush it! I know you wanted to get it in for Pico Day, but EVERYTHING needed more work, most specifically the graphics and gameplay mechanics. I look forward to see what you can do when your Flash skills improve, but until v2.0 of this drops, I can't say I'm all that impressed.


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Rated 2.5 / 5 stars

too much work needed

better graphics, the enemy can apparently see through the walls, and, o radar. what the hell is wrong is with you?