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MGS: Pico's Island

rated 3.44 / 5 stars
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Credits & Info

Apr 30, 2008 | 4:35 PM EDT

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Author Comments

So I've finally fixed the main issues.
Anyways, there is now a visual representation of the enemies light of sight. When you continue, you keep all the keys that you've gathered, the laser room wont kill you in .0000000001 secs, and you can get rid of your alert by simply running into another room. Its much easier, but now someone might be able to beat it.

*Lots of good comments a suggestions, Thanks Very much to everyone who left reviews. The Laser Room will be toned down, and I'm fixing the alert thing so that once your alert timers runs down, the guards retreat. Also look for the updates listed below. They probably won't be a long while, so check back in a month or so. Thanks again for the reviews!

*Hey! Thanks for the frontpage! Thats freakin nuts man.

Mixing MGS with Pico and NG character... AWESOME RIGHT?!

Give it a shot, give me some feedback.

PS -
Thanks to the artists in the Audio Portal for some sick tunes!



Rated 4.5 / 5 stars

it was nooby, but so fun!!!!!!1

the anims wasnt so good and well as the gameplay, but it was so fun and well-made, the sneaking with the knife and the silencer...
its remind me the missiong in GTA SA that I need to sneak and kill the guards...
it was fun.


Rated 0 / 5 stars

Glitchy, Slow, and Boring

Seriously sorry if this offends you, but.. Really, this game is really boring.
The character moves very slowly.
You can't tell which door is able to be opened and which is locked.
You can't tell which key opens which door
It's impossible to lay low to take down the alert level. I understand that you're kinda going with the "Metal Gear" style of play.. I think you were at least, but in Metal Gear, the enemies actually STOP coming instead of flooding the room.
It was a little annoying fighting Alucard, but I think that's only because I didn't have any bullets coming out of the gun to see if I was even close to shooting him. It was really bothersome.
I hated that when I died, I'd end up at the very beginning again.

What REALLY bothered me though.. Was the drawing. At least, Pico. Pico looked like he was 50 years old, that juts isn't the Pico I'm use to. Also, Alucard looked like he was a Zombie, but that was pretty cool.

There really wasn't anything that I lliked about this game, but I understand that you only had 10 days to work on it. So I don't blame you for anything, except for the drawing.
That REALLY REALLY bothers me.

People find this review helpful!


Rated 2 / 5 stars

Good Idea

I like the idea behind the game. I will check the game out in a week or two and see if the gameplay has improved. The game needs a lot of work.


Rated 5 / 5 stars


dis game is really fun it remindz me of Splinter Cell lol


Rated 2.5 / 5 stars

too much work needed

better graphics, the enemy can apparently see through the walls, and, o radar. what the hell is wrong is with you?