great game, amazing animation, a work of art. sure the controls are a bit shotty at times and the difficulty is set to legendary, but overall it was enjoyable. also the lvl 6 boss is hard, not impossible. when the battle first starts, hit it three times and slam it down with the power strike quickly, then run and keep distance until he slams the ground then rush in, try not to attack too close cuz it MAY go right through him. when the recover count gets over 200 (have to power strike him few more times) charge the power strike until the count reaches 50 and under and it should kill it. now the final battle on the other hand is beatable but the fight is Just unfair. if you make it there, you'll see what I mean.
authors should try more to make games fun and challenging and fun, like you did with this game, its frustrating but its still an epic experience to me, good job, 5 stars ( why did you give him a kamehameha?!)
Cheat : right click then press forward
I think I have an idea for level 6. Hit the thing with your sword and when it is recovering use a charged attack.
This is possibly one of the most broken games I've ever played. Controls are terrible, enemies are predictable, and that boss thing on level 6 is near impossible because of the difficulty involved in trying to execute a charged attack. I can only hope the sequels are more functional.
The controlls could stand to be a little tighter but the animation was beautiful. Character design was good as well. Sound effects were ok. The objective when fighting the boss-demon-thing was unclear as I wasn't sure right away if I was supposed to push it back with the power attack or simply damage him untill it died.
The frustration factor is what really brought the rating down, allthough it could stand to have some more complexity in the puzzle solving and untilization of abilities.
Not being able to jump kind of threw me off, allthough since it's not a vital ability it's more of a comfort thing.