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rated 4.43 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Apr 22, 2008 | 6:18 AM EDT
  • Daily 5th Place April 23, 2008

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Author Comments

I've worked on abstracta a couple of weeks now, and I'm proud to present it on NG!

Abstracta is an attempt at translating classic game mechanics that I love into a unique and fluent new game experience. It starts simple: collect crystals, make combos, avoid the deadly mines, fight the four evil bosses - but it gets increasingly complex over time, as more powerups are unlocked.

Controls: Mouse to move. SPACEBAR to toggle menu.

Note: I found abstracta very immersive during development, to the point where I didn't get any work done because every time I tested a new feature I ended up playing 15 minutes, completely forgetting what I should be testing. Well, might be just me, but don't say I didn't warn you, it might be addictive ;)



Rated 5 / 5 stars

Addicting and nostalgic. I've been playing this since around the year the game was released, and now I've finally completed the game.

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Frederik77 responds:

Wow, good job! :-)


Rated 5 / 5 stars


this game pwns. its relaxing (somehow >.<) and its addicting

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Rated 5 / 5 stars


Sweet game and pretty addicting.

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Rated 5 / 5 stars


That is a really fun, really addictive game. Wasn't to hard which was good and it seemed to increase with difficulty at the right pace. The number of different power-ups was great, i've played very few games that have that many.

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Rated 5 / 5 stars


That was a real fun game to play. I've always enjoyed getting bonuses. You took a simple concept and made it interesting. Snake, tetris, and the rest of the animation changes were pretty cool. However near the end of the game, I found myself bored. Like the game could have been improved a little.

Going through a tunnel can be very hard. A random mine got in the way of my path and I couldn't do anything. Next I found myself supersized and trying to going through. The problem I faced was the game began to be exhausively long. I think I was going to break my cursor. Perhaps make it so you could use arrow keys. Could you add a bonus ability? Get an absorb ability and use it later in the game where all gems come flying at you, perhaps? The boss fights were interesting, but the looping music got annoying when such a fight is drawn out that long. After dying on the third boss, I realized that I may never get to see the last boss. I think you should be able to save your progress between each boss.

There were a lot of things that I didn't like, but I can't complain much when you developed such a creative game.

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