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rated 4.43 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Apr 22, 2008 | 6:18 AM EDT
  • Daily 5th Place April 23, 2008

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Author Comments

I've worked on abstracta a couple of weeks now, and I'm proud to present it on NG!

Abstracta is an attempt at translating classic game mechanics that I love into a unique and fluent new game experience. It starts simple: collect crystals, make combos, avoid the deadly mines, fight the four evil bosses - but it gets increasingly complex over time, as more powerups are unlocked.

Controls: Mouse to move. SPACEBAR to toggle menu.

Note: I found abstracta very immersive during development, to the point where I didn't get any work done because every time I tested a new feature I ended up playing 15 minutes, completely forgetting what I should be testing. Well, might be just me, but don't say I didn't warn you, it might be addictive ;)



Rated 5 / 5 stars


I got 71,808. Fun game.

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Rated 4.5 / 5 stars

I really enjoyed this.

The concept was simple, but I still ended up playing for 25-30 minutes. It almost feels like a retro shooter at times, though you're not really shooting most of the time. The unlockable power-ups are good incentive to keep playing, and the mode power-ups (Pacman, Tetris, etc.) make gameplay between bosses more interesting after you've been playing for a while. That said, here are some suggestions:

Points: They don't actually do anything, which is a shame. Granted, points in retro games are often just there for bragging rights, but you could have utilized them better here. For example, start the player with less lives, but gain additional lives at certain point milestones. Or have some power-ups unlocked by points, not by time played.

Deaths: When I played, my first three deaths happened during boss battles, and I didn't even know that I had died. When you collide with a mine, there's a little explosion, but when a boss hits you, there's no in-game indication that you've been hit. The "Lives" display is also not very prominent, and I didn't even notice it until halfway through the game (until then I assumed I had only one life and had managed not to get hit yet).

Mode power-ups: Referring to Tetris, Pacman, etc. Don't have these reset the crystal combos. If I'm going for a high score, I'm going to avoid all of these power-ups because they reset whatever combo I've gotten from collecting crystals of a single color. That's a shame, because I miss out on all the creative innovations you've put in the game, and it makes gameplay a little more boring.

Difficulty: If there's a way to increase the difficulty as time goes on, you should implement it. Speed admittedly increases with time, but it seems to max out at 5, which is still not that hard to manage. The bosses provide a unique challenge, but after the 4th boss, there's pretty much no reason to keep playing. You could increase mine concentration, decrease power-up concentration, continue to increase speed (with no maximum), add in other types of mines (mines that shoot at you, larger mines, camouflaged mines, whatever). This would especially work well if you had points-based extra lives.

Anyway, just a few thoughts. Still, really great game.

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Rated 5 / 5 stars

Although it is quite addicting...

It gets quite boring after a while. But it is still a fun and good game. My score was 93,000 something. Anyway don't stop making games.


Rated 5 / 5 stars


That is a really fun, really addictive game. Wasn't to hard which was good and it seemed to increase with difficulty at the right pace. The number of different power-ups was great, i've played very few games that have that many.

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Rated 5 / 5 stars

woo, 50k!

nice game, i got a 50k score 1st try : ), very addicting, and nice style, look

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