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G&W: Fire, Water, Air

rated 2.95 / 5 stars
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Credits & Info

Apr 8, 2008 | 8:37 PM EDT

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Author Comments

A Simple game based off the nintendo game and watch. Click the symbol of the weapon you want to use Water beats fire, fire beats air, and air beats water. Winning gets you one point, tie's make you lose a point. First player up to 9 points wins.



Rated 3.5 / 5 stars

Interesting Idea, but...

Good idea for a simple flash game, but the AI needs work - it follows cyclical route easy to pick up. Work up on the quality of graphics even though it was a fan based game on a like a 8 bit game.


Rated 2.5 / 5 stars

Not user friendly...

I didn't understand why I was sometime losing points while the AI wasn't winning ones... If players don't understand the basis of your game, they will get bored.


Rated 3.5 / 5 stars

Huh, not bad.

Not bad, simple. Cute, actually. Good for a minute or two of entertainment, but barely counts as a game. I like that you tried to avoid a completely random setup, though.

What I found:
If you choose the same option twice in a row, you automatically lose.
If you choose clockwise after winning, you can't lose

I would say add more features, but you've pretty much added all you can for a rock, paper, scissors game.

Nice work. I hope to see the effort you put into this in future projects of yours, hopefully ones with more dynamic gameplay ;)


Rated 2 / 5 stars

Needs some random elements!

The game needs some random elements - the opposing G&W just seems to pick its choices in a circle. Also, it'd be easier to select the buttons if you didn't have to click on just the black spots but rather anywhere within the circle shape. Otherwise not bad!


Rated 3 / 5 stars

Hmmm... Not bad.

It's alright, but I quickly found out that it just goes through the items in a clockwise fashion. Try making the computer more random.

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