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Stochastic

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Author Comments

Thanks for all the feedback everyone! I love hearing about the thing you've enjoyed and also your suggestions for improvements. I do take the bad comments seriously as they teach me what I've done wrong. Currently, I'm not planning a sequel to Stochastic, as I prefer spending my free time developing a new, quality, deep RPG with never seen before mechanics. As I previously said, expect great things to come!

-MasterBoo

STOCHASTIC: Out of the blue, you are teleported into an empty, enclosed room. As you wonder what the hell is happening, giant crates fall from the ceiling and the room starts filling with water. Can you survive long enough this stochastic event before teleporting out of the onslaught.

IMPORTANT! READ THE INSTRUCTIONS BEFORE PLAYING (in-game or here below).

INSTRUCTIONS:
Avoid the falling crates by moving around (using the ARROW KEYS). You can climb or descend to crates/tiles only one height level different. Once in a while, a bonus will appear (black beacon). Bonuses give you more points if you take them early. Care though - once taken, a crate will start falling towards the exact location! Everyt ime you accumulate 5000 points you gain a teleport charge.

As the game goes on, the room will be slowly filled with water. Moving underwater requires air. If you're out of air you die. Regain air by getting out of the water. You can teleport if you have enough charges (using SPACE). The teleport moves you to a random, not flooded, spot in the room. Be careful as it might move you to undesired places...

Use Transparency Mode (X KEY) to make it easy seeing behind crates and spotting bonuses when things get crowded. Take notice though, that low CPU computers might run transparency mode a bit choppy when there are a lot of crates on the screen.

Reaching new heights is worthwhile, as climbing upon a crate in the 3rd level for the first time DOUBLES your score! Your score is TRIPLED for getting to a 6th level crate. The game ends once the crates count reach 0. Good luck!

TWEAKING:
I'll be glad for feedback regarding the difficulty of the game. The game is intended to be VERY HARD before the crates count reach 0. But still, I believe it can be done. If you still think it's impossible, I'll be glad for feedback regarding crates count/maximum obtainable air/teleports and bonuses.

MUSIC:
Taken from the Planescape: Torment soundtrack (one of the best games ever made. If you haven't played it, now is the time!).

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shit

fucking hard

//////////////

Great idea for a game.. not-so-good implementation.

Pretty cool.

It's easy to win if you have a slow computer: it lets you line up the shadows easier.

good

It reminds me of Cubes,

die

i keep dieing lol

Credits & Info

Views
171,416
Faves:
199
Votes
313
Score
3.78 / 5.00

Uploaded
Apr 2, 2008
6:01 AM EDT
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