00:00
00:00
Newgrounds Background Image Theme

Aj556 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Missile Crisis

Share Collapse

Author Comments

This was my game that was created for the PA computer fair. This game contains animations, crash collison game, motion tweens, and a ton of actions scripting.
The game contains original graphics and hand created music using garageband. The game also includes 3D elements, like the island. It used to have a spinning rendering but i had to remove it to get the file size down. Just to let you know how large it was, when i took out the rendering it droped the SWF down 2MB. Oh and there is a sound glich that is only in the file that is hosted not the axtuall SWF.


For some reason Newgrounds give more space needed than what the SWF needs.
You will notice this as you play the game. If anyone knows how i could fix this that would be greatly appreciated.

Log in / sign up to vote & review!

Problems...

Ok, I'm going to try this game again, though I've already noticed problems... Ok, in level 1, the player can just hold the jump button and hover over most things (except grenade explosions). In level 2, I got the five keys, and after the player walked past the restroom, the scene back to the outside and level 2 started over again, but I already had all five keys and couldn't progress.

The character movement is extremely slow, and this definitely needs to change. You might also want to add a key-sensitive jump; the longer the button is held, the higher the character jumps. Additionally, please add walk cycles and different frames of character animation... the character was totally static, and it was a huge detractor. Your voice recording needs a lot of work, as was very subpar. Don't slowly fade in the text, it's quite frustrating... or, if you want to keep the fade, allow the player to press a button or click the mouse to show the whole lot. The instructions for level 3 were way too small to read, I had to zoom in to read them. I couldn't get past that level, because the wall detection was too sensitive when things got real narrow that it seemed impossible to pass that point.

What?

It was ok, but it didn't make much sense to me.

lossst???

jummm
ist a joke
sorry but not
its funy

Hmm

First of all, to fix the size issues change the size of the stage that you set when you uploaded it. Make it the same as the size of the actual flash. Secondly, a couple things bothered me.

1. The only character movement was his arms slightly waving back and forth. You could definitely use a walk cycle.
2. The jump, you can basically fly and the jump just kinda goes up to a certain level and stops, not very realistic, just bothered me.

This game needs work, all in all I guess it wasn't exactly terrible but I didn't like it.

pretty cool

ive got to give u credit if this is ur first game i give u a 4 cause of chewbaca or however u spell his name

Credits & Info

Views
4,453
Votes
9
Score
1.63 / 5.00

Uploaded
Mar 17, 2008
10:13 PM EDT