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The Rise of a Knight

rated 3.85 / 5 stars
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Credits & Info

Mar 17, 2008 | 7:23 PM EDT

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Author Comments

A fantasy action/adventure hack 'n slash game about courage, treason, a loyal guard and his rise to knighthood.

All music by MaestroRage


Arrow keys to move
Up to jump
Down to shield and duck
A for a quick slash
S for a heavy hit
D for a special attack
M to view the map and your progress

NOTICE: Anyone is free to make videos of my games. Sharing video game experiences with others is really nice. It gives me some exposure while the people who make the videos get something back in return. I fully support the monetisation of any video you make containing footage from my games. As long as you don’t claim to be the creator of my games, it’s all good! Throwing my name, SeethingSwarm, as the creator into the description or into the video itself is also always appreciated.



Rated 4 / 5 stars

Cool game

I would give it a 10 but the spider end guy isn't balanced very well, It's maddening. If you were just fighting the big spider thats different but the spiders keep coming. They pin you down and he vomits on you over and over. If you get stuck in this your just screwed. But I think it was very well done, I LOVE THE BEGINNING CREDITS, very artistic and creates a good mood to the game.

People find this review helpful!
SeethingSwarm responds:

I can see you got quite frustrating with that spiderqueen :)
Well, the thing is it is a boss and not meant to be as easy as the rest. Believe me, I can kill it without getting hurt once, but then again, Im the one who made this game! The spider queen has a rythm that you just have to learn if you cant kill it otherwise. And the little spiders at the bottom are there to distract you. Dont let them. Main things, dont get caught under its puke and use your special move with strategy.

Anyway, its really cool you liked this game so much. I worked hard on the atmosphere and feeling of this game, so Im glad you appreciated that. Thanks!


Rated 3.5 / 5 stars


the graphics were awesome, musics is good, but as most of ppl said, it gets boring. The variety of monsters is good, coz u make a strategy to fight every single monster. But the time betwen monsters should be a little shorter, i mean, you kill one guy, and walk 10sec to kill another. The only thing i hated was when u get like 3-4 guys infront of you, all bashing at the same time, its impossible to kill em, you let your shield down, and even your quick slash isnt quick enough, i mean the attack gets canceled. And one last thing, like most said, include some upgrades or something. For example for the weak ass goblin u get 1 coin, from the big mofo u get like 3, and so on, and every once in a while you come across a weapon and armor shop, something like that would make the game ill. good game non the less, hope to see more.

People find this review helpful!
SeethingSwarm responds:

Yeah many people have said that upgrades and more moves would have made this much better. This game was meant to be a more simpler game only concentrating on action and adventure, but I agree with you guys and will definitely consider things like that for my future game projects. Im glad you liked the graphics and the music. MaestroRage is awesome. And yeah, it does get frustrating with 4 enemies in front of you and really hard to kill them. Try to use your special move with more strategy.
Thanks for the review :)


Rated 2.5 / 5 stars

would be good

if you could pause the game or safe it.... so i cannot make any other things like msn or so and i gave up in the cave... graphics are good sound too

People find this review helpful!
SeethingSwarm responds:

Pausing and saving are still issues for me. Im not that good a programmer and I simply dont know how to do them, especially with a game like this where there are a million things going on in the background. But I do agree with you. Pause and save options would be really good, and I will try hard to learn how to do them. Thanks :)


Rated 5 / 5 stars


Dude, Amazing game the music WAS AWESOME!!! At the ending I'm like " WTF I almost got Killed by goblins, eaten by Gigantic Spider and Squashed by an ogre for this!!!! " Then I laughed my pants off. And the music was, again, awesome. Thanks for the great game.

People find this review helpful!
SeethingSwarm responds:

Thanks a lot!
Im glad you liked it :)


Rated 3 / 5 stars

bonkers collision detection and attack glitch?

Something about the guard's design just didn't fit in with th rest of the game although I can't put my finger on what exactly. The most serious flaw of the game however is the nuts collision detection of attacks, it treats weapons as part of your body meaning something like a spike touching your sword with hurt you, which is especially annoying when you have a spike wall behind you and an enemy in front of you and you have that sword swinging around trying to defend yourself.

Further into this point I found in most situations it's actually better to attack backwards! (face away from the enemy and attack) because you can do damage to enemies on every frame of an attack animation, this not only means you can usually attack faster but in some situations can do 3 HITS with one hard attack (try it on the first boss and see for yourself) If the backwards attacks thing was intended consider this a 7/10, but either way the combat needs some more fine tweaking.

People find this review helpful!
SeethingSwarm responds:

The backwards attack was intended. Think about it. In real life, if a guy would swing a very sharp object form behind him to his front, if you would stand behind him and the sharp object would scrape over your face, you would not be left without any scars :)

Then there is the hit detection with the traps. Yeah, I know, its flawed, and I have learned form making this game how to prevent it in future game projects. Thanks a lot for the review and the constructive feedback :)