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Riddle School 3

rated 4.45 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Mar 16, 2008 | 6:21 PM EDT

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Author Comments

Hey, everyone. I've changed my online username. I am no longer JonBro, and I won't be continuing anything that was made with the JonBro name. If you want to see an archive of my older work as well as what I'm up to now, you can find out here:
Riddle School 3
(Note: If you can't combine items, try the version on my site)

The biggest, hardest, and best Riddle School of the three! Help Phil escape from the high school using all of your point-and-click adventure game knowledge. Post your time when you finally beat it! (The game has a hidden timer)

Well, it's finally submitted... a full year after the second one. I built up the motivation to finish this about three months ago, actually. I've been working hard on the game since then, planning, programming, and animating. It's been really fun, and I hope you enjoy the game!

Riddle School 4:

July 10, 2008 - Woah. After four months, my game reached the front page. That was REALLY unexpected! Thanks, Tom!



Rated 5 / 5 stars


great game dude! i liked the animation ;)


Rated 5 / 5 stars


You Have been possessed by monkey doll


Rated 5 / 5 stars

*flying pig crashes into something*
>probably dead
just ignore the dead pig Phil just ignore it

People find this review helpful!


Rated 5 / 5 stars


1) Grab the ruler on your desk.
2) Spin the globe a couple times, and take the chewing gum.
3) Drag and drop to combine the rule and the gum.
4) Use the Ruler/Gum to get the rubber band in the vent.
5) Shoot the rubber band at Mr. Soggy, take his glasses, and leave the class.
6) Grab the penny in this hallway that's right in front of you.
7) Go into the Library below, and give Mr. Read the glasses in exchange for the bookmark. Combine it to the Ruler/Gum to make it the Ruler/Gum/Bookmark.(Read the books is you want, pointless but amusing.)
8) Go on to the left, take the penny that's by the bottom right corner of the girls' bathroom door, and enter the supply closet. Use your Ruler/Bum/Bookmark to reach the dime on the top of the bookshelf. Nothing else, leave.
9) Go into the boy's bathroom, and open the stall. Take the toilet paper and drag it to the toilet. Click the small flusher, and clog the toilet. The janitor will come rushing in, leaving him occupied. Leave this room.
10) Take the next left, and also grab the penny on the bottom right hand corner of the staircase, that's right in front of you.
11) Head upstairs and to the left. Just get the penny in front of you, and return back. You'll come back here later, don't worry.
12) Go to the right, past Chubb, and talk to Richy in the locker. He's apparently locked himself in again and his combination is in Mrs. Obbverb's room. Go into the Janitor's Closet to the right of poor Richy, and since the janitor is fixing the boy's bathroom toilet, his chair is leff unoccupied, and you, un-interrogated. So, take the quarter under the chair, and leave this lifeless, empty, god forsaken room.
13) Go to the right, take the penny in front of you, and go back.
14) Take a left, and go back downstairs. Go to the right, and enter the Teacher's Lounge. when asked and given options, tell Mrs. Obbverb about Richy. Say yes, that she needs to come to her classroom immediately. Mrs. Count will leave as well. Before you go too, check the middle DRAWER on the right of the screen, (NOT the CABINET.) and take the nickel.
15)When you exit, make a left, go upstairs, and take two rights. Enter Mrs. Oddverb's room and get the combination note on the back desk. BLOBBLES. Great. That helps. An alpha code for a numeric lock. Head out of this room.
16) Take one left from the hall with Mrs. Oddverb's room. Click Richy's locker to enter the combination: 53788078 Richy come's out, thanking you. He'll reward you with a quarter, yay!
17) Swing a left, and head downstairs. Go onto another left, and enter Mrs. Count's classroom. There will be a pile of monkies in front her desk, (Yay, monkies!) and a hidden keyboard key. When you spot it, take it. Head back out, to the right, and up the stairs.
18) Take another left to end the game! Not. Enter Mrs. Flask's room, and put the keyboard key in that weird-looking hell of a machine. You'll get a "Science ROCKS" button. (The button lies.) Take it from the machine tray, and leave.
19) Take rights ALL the way back to Mrs. Oddverb's class, and give the button to Richy. He'll give you another quarter. (You like Richy. This guy is a GOOD friend.) Head out of this room.
20) While you're outside the room, click the clean, far left yellow locker. Get the nickel from inside your locker, and if you did everything right, you should have a dollar.
21) Take two lefts, downstairs, another left, and enter the Lunch Room at the bottom.
22) Tell Mrs. Munch at the left, that you want some pudding. She'll count up your money, and give you biggest vat of pudding you've ever seen in a flash game. (How do you fit THAT in your pocket?) Leave the Lunch Room, avoiding your temptaion for the macaroni, just like me, and take a right and go upstairs.
23) Go on, be brave, and FEED CHUBB. This fat oaf will gobble the whole damn thing, (including the pot) and roll down the stairs, (RUN, FOOL.) and wrecking-ball like, crash into the Auditorium. After your LOL moment, leave in astonishment, and go upstairs to enter the Office.
Most of the game you can do the rest

People find this review helpful!


Rated 5 / 5 stars


smiley looks like the swain's "blockhead"