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Sea of Fire 2

rated 3.96 / 5 stars
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Credits & Info

Mar 4, 2008 | 2:28 PM EST

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Author Comments

Second version of the Sea of Fire game. Click on the empty tiles to the left to construct buildings, use them to defend your base from enemy and to produce units to attack them. All structures are upgradable, which makes either them or units they produce more powerful. On global map (during campaign) capture territories with resources to make more units and structures available.

It would appear that some people think that I copied it off of ArmorGames or such, anyway I made this for ArmorGames and they asked me to post here, the first version was not posted by me though, so it is on the different account. If you don't beleve me feel free to investigate or something...



Rated 4.5 / 5 stars

This was more enjoyable than I thought it would be. It mostly works because you get a good understanding of what's going on. I just love to see them blow the enemy up. I'm usually not that good with these kinds of games. This was a pleasant exception. It's hard to believe this did not win a single award!

It's certainly high ranked. The music was great too. I don't think I've played the original. Hell if I could even remember. This was just a great game.


Rated 5 / 5 stars

Sea of fire 3!

LOVE the series, I just hope to see more on it.Using modern tech.

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Rated 5 / 5 stars


i finnaly beat it and seems easiest with the temple

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Rated 5 / 5 stars


very good it is much easier than the last one and faster.well done!

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Rated 3.5 / 5 stars

could use refinement+improvement

overall, the game was really really fun. still, though it was shit in these ways (shit to the tune of the 3 stars it lost):

- the grammar was fucking terrible. first time around, I didn't even PLAY the game because this annoyed me so much. get your fucking mum to proof-read it if you want.

(and dont you fucking dare correct my grammar; i'm writing this in a fucking rage, wanker)

- the game was pretty ugly - the backs and menu's which were taken from the last game got boring (not the menu's) later on. overall, though, the artistic style was poor. i

feel that it's been proven countless times that, when dealing with flash, it is often best to use minimalist graphics (look at Shadez), as this style just makes me compare it to

download and current-gen graphics, which flash won't be comparing to for a while.

-the sound controls, while I appreciate their existence, could have used a slider for volume, and possibly even separate ones for SFX, dialogue, and music.

-the temple of snakes' money indicator was very ugly, and the new hope's one was impossible to read. what's wrong with plain text?

- as a Previous reviewer said, upgrades should not be building-specific. that isn't how life works, and if your'e not attempting realism, why do you bother with the

cumbersome graphics or the correct names and methods for technology?

- 20 really isnt that much better than 9. have you considered being able to enter custom amounts?

- dont use the word 'somewhat', it implies the difference is insignificant.

- i hope you realise that the 'commando' looks like a fat scientist with a backpack and an umbrella.

- install a fucking save system, possibly with optional passwords. im fucking certain there are instructions on the web. do you honestly fucking expect me to write

down/remeber a fucking code?

i also have a few non-complaint-based suggestions, some quite unimporttant.

- first, may i suggest that there is another building slot on the bottom or one less on the top (in the name of symmetry).

- special attacks in the form of satellites or other aerial strikes?

- an automated city build order that you can choose to initiate at the beginning of the game?

- assignable hotkeys.

- a build order menu just under the upgrade icons, so you can cue multiple upgrades and troops in custom orders easily.

- a way of seeing what you are building or training - it sounds stupid but in the frantic beginnings of a match you arent doing very well in it could come in very handy.

i apologise if i was rude during points of the review; those points are a time-based refection of at what points i was angry with you. i appreciate it is easy to critisize and

hard to make in general, and so i really do try to be constructive; this isnt a magazine, this is me speaking to a creator.
theres probably more shit i should write, but i cant think now. if none of (or lots less of) the annoying stuff were there, the game would have been an 8 or 9. following the tips may have got you a ten. the six i'm giving you is genuinely good though; i'm harsh. it IS a very good game, but writing about that's boring.

wheuh, long review. I'm fucking off now, two hours is way too long to spend doing this shit.