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Update: Thanks Tom for FP and I've taken some measures to prevent "Sticky Key" bugs.
One major cause is experiencing lag while polling for Key presses sometimes misses when you release the key (Thanks adobe for remove the Key class >:[ ) I've improved the key detection somewhat as well as reducing graphical quality at periods of high lag, so this shoudl fix the problem in 90 percent of cases. Thanks for your understanding guys :) )
You will however, still need a decent PC to run this game well...
Hi there again, here's another fresh delivery served hot from the Armor ovens. This one is for you Hard Core itchy trigger finger violence addicts (and according to the newspapers that's every gamer ever :p)
The aim is very simple-
Blast Zombies for experience.
Level up to increase your abilities.
Save some hostages along the way.
Wash, Rinse, Repeat.
Top that high score board.
Oh... and there's some awesome Elevator Music action in there too :D
Have fun.


fun but something is holding it back.

Its a really fun game and has potential but the occalsional glitch of the guy sticking to the walls really messes wit the action and it gets very irritating after it happening evry level.


Fun game the graphics were good for the style but the sound sucked. The game play was addicting but boring and was overly repetitive. I liked how you tryed to fuse the 3rd person shooter with an rpg with the lvl and upgrades. But I'm only going with a 8/10 and 4/5

Decent game but the controls need some fixing.

I thought the game was fairly entertaining but the controls stuck on multiple occasions, the last of which ended up being my demise. Fix these minor glitches and I'd say you have a pretty good game on your hands.


A great game some minor glitches though

Not a bad submission

It kept me entertained, however it needed to be mixed up a bit. The incresingly harder zombie types were a good touch, but they stoped after the third incarnation. It gets repetative after about the 25th level. Generally it needs some mechanics to change the gameplay somewhat. Maybe add a boss, or a goal. There wasn't much incentive to keep going.
Alltogether it was a fun game that in the end just needed a little spice to keep it interesting, but fun nontheless :)

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Credits & Info

3.94 / 5.00

Feb 29, 2008
3:52 PM EST
Action - Shooter - Multidirectional