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Flash City II.

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rated 3.25 / 5 stars
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Credits & Info

Uploaded
Feb 24, 2008 | 4:00 AM EST

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Author Comments

Build up your city!

IF the people in the city are famous and happy they will go to your city if you build buildings for them. If not they will leave the city. More people = more taxes = more money, so tahe care of your citisens. Watch out your energy too. IF you want to build something and u have enough money but nothing happens the energy is too low, so your must build a power reactor. BE careful with the disasters. Some disasters can destroy buildings......

Now i am working on the continue, and i will make an internet page for the flash city games.

Have fun!

Reviews


MoggyfrogMoggyfrog

Rated 3.5 / 5 stars

Sub-par

Very bland and plain, no objectives overall: a good attempt but foul



boyle-sanboyle-san

Rated 3.5 / 5 stars

???

I just played the 3rd one and these 2 r the exact same what is the point of controlling the diasasters fun til the end when u realize there is nuthin left to do


19950104 responds:

play with flash city 3. The disasters in that game are randomize and u can destroy everything with the meteor.


reddeye5reddeye5

Rated 4 / 5 stars

Basically an interactive picture.

You need to implement some goals and purpose to the whole thing. But I still like it.


People find this review helpful!

CookieAddictCookieAddict

Rated 2 / 5 stars

Strange

I'm not quite sure about this. Graphics are a bit old fashioned, but I think that gameplay is far more important than graphics anyway.
The gameplay consists of waiting and clicking on the existing spots, which is rather not interactive.
I like games which can't be lost, so that's a plus for Flash City.
There is nothing the user can do about his city. Everything is preset and locked in place.
I totally agree with sticksVdragons in what could be improved. And add some more freedom for the player.

Thanks for some funny minutes anyway.


People find this review helpful!

sticksVdragonssticksVdragons

Rated 3 / 5 stars

Potential

This game has great Potential, but that means much more work for you, unfortionately. there are a few things.
-1st - need more building spots and more kinds of buildings.
-2nd - the disasters should be completely random otherwise it's virtually a waste of you time getting the idea in there.
-3rd - goal, e.g Population of 1000 for 1st level. etc.
-4th - unlockables, e.g. levels, more buildings, building sites etc.

anything else i have missed that you think should be in there.

Thanks for the Upload.


19950104 responds:

I am thinking about the unlocks. In the next game the disasters will we randomize and you can destroy EVERYTHING, EVERYTHING...