Good game overall
So, I'll admit, I'm quite drunk as I write this. However, keep the following in mind:
1: People are fucking morons: "This game was only 4 levels long."
2: People are fucking morons: "Word of advice...puzzle games are meant to have ways of killing yourself in case you do something wrong, try looking in to that."
3: People are fucking morons: "all in all i lasted about 5 seconds in the game until i got bored"
I really like the puzzle game you've concocted, though I feel there hasn't been many improvement over its many variations. Albert (my cat) agrees (he likes to lick things). Um... anyways, I've had some trouble finishing the last level (not entirely due to beer, i have tried it sober), and I've found one thing I'd like would be a way to look at the entire level without moving the hero. There have been several occasions where I had wished that I could have viewed the layout of the next section before jumping in (boxes in long hallways, for instance).
I have over 3000 character remaining, who the fuck really gets anywhere close to this limit? Seriously, I've written a fucking lot and I'm nowhere close to hitting the limit. Except I'm not the usual poster of "I'm a tool and think your game sucks because it was too (hard,easy) and don't care to consider its point of how it was designed." Considering, though, this is the main reason I don't believe it deserved a higher score. It's a good puzzle game, but it is neither innovate nor intriguing. It would be nice to create a puzzle game that can adapt to the level of difficulty of the user, so that stupid people wouldn't find it too hard and smart people wouldn't find it too easy. Granted, I don't exactly know the processing power available to flash game in running AI engines.
PS: People are stupid. Seriously, I took an intro biology course, and every midterm was a 40-question multiple choice test (5 options). Statistically, you'd get 8 correct by guessing randomly. Every test several people scored 4-6. WTF?! Congrats, you're dumber than a monkey...