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rated 4.38 / 5 stars
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Credits & Info

Dec 28, 2007 | 8:55 PM EST
  • Frontpaged December 31, 2007
  • Weekly Users' Choice January 2, 2008
  • Daily Feature December 29, 2007

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Author Comments

Dear Human,

Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world.

After two solid months of production, we present to you this epic interactive tale of Sonny. I hope you like it!

- Krin

PS: I encourage everyone who has something to say to leave a review. I read everything, though I might not reply to all. If you have suggestions, ideas, go ahead! These games are made for YOU, people!


One last note: If you really like the game, or you need help or get stuck, I encourage you strongly to sign up to our forum:

You can discuss builds and tactics, or make suggestions (that actually get listened to!), and stay informed about the progress on our future projects! See you there!

USEFUL LINKS! Have a look at these if you need some help:

Ability Guide ( m/viewtopic.php?t=658)
Team Mate Guide ( m/viewtopic.php?t=662)
Game Walkthrough ( m/viewtopic.php?t=703)
Zone 4 ( m/viewtopic.php?t=723)
Guide 'n Build for Guardian ( m/viewtopic.php?t=732)

Note: Remove the space between "foru m" so it says "forum" instead.

Also you can check my Profile blog for tactics for Zone 4 bosses.


UDPATE (NOW LIVE!) Game has been patched according to user suggestions:

- Battles now run significantly faster.
- Block can only be used twice on your bar, but the cool down has been decreased.
- Paladin's Shield now has a much longer cool down.
- Rock Golems can no longer use Suppression. Health decreased, damage increased.
- Blade Shaman's heals now have a larger cool down, and he can no longer regen focus.
- All the audio is now in sync with the subtitles.
- You can now Re-Spec 5 times a day instead of once.
- Veradux's "Re-Energize" ability now only applies a buff that restores 10 focus per turn, so when he casts it on a target with full focus, you still get 90% of the benefit.

Noted Criticism (But will not be updated for Sonny):

- More sound controls
- Manual control over AI
- Item bug in inventory
- Smarter AI
- More animation variety
- Better storyline
- Non linear gameplay
- Better Cutscenes
- Better AI
- Better AI
- Better AI
- Better AI

If you guys see any more bugs or have things to criticize do tell me!



Sry caps... You were saying? :D


Super Final Thought: So many reviews are coming in now! I can't get around to answering everything like I used to be able to... I still read and note ALL reviews and criticism though, but if you want to hear answers from me directly best ask me in the forum where I can answer to batches of people at once, and other people can answer your questions too.

That's it! Just have fun and take it easy :D
- Krin

PS Webmasters: Whoever wants to host this game on their website can download it here: e-website-games/code/505/



Rated 4 / 5 stars

WHY THE F************************************
***********************UCK DID YOU ADD SHAMANS THERE F************************************
***********************UCKING ANOING
Well the Rest is F*********UCKING ASOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Rated 4 / 5 stars


I like the idae of playing as a zombie but it just didn't feel like playing a zombie. I mean, you use the same attacks as human NPCs and you're healed by healing spells rather than damaged. After you get a full suit of armor you don't even look like a zombie anymore. The paladin's sword doesn't do massive damage to you like it did to the baron. (Not to mention you're able to wield the paladin's armor and weapon after you kill him)

Would have been nice if sonny sounded like a zombie.

Short game and the ending left quite a bit to be desired.

Skills were well developed but really, it's sad to see the high level attacks suck soo much that the level 1 attack is preferred. Honestly, I do think that almost all of the %s should scale with level which would help those DoT spells and high level attacks be more useful.

Overall a decent game although I do wish that there was more to it. I took a look at the world map after the first act and though I would be in for a few days playing the game but sadly that was not the case.

Oh, and the AI needs some work. Mmmm... Hotdog.

Seriously though, I had myself screaming at the screen at points when the AI refused to stop healing me and also when the AI refused to heal me. I think that the game would have gone by much faster if I could have had manual control over my NPCs even if enemy HP had been doubled.

Krinn responds:

Thanks for the suggestions, thanks for playing :D Touche with the plot details and that.


- Krin


Rated 4 / 5 stars


I was gonna give this game 7/10, but I gave it 8 after reading the recent updates.

The only problem is that I played this game without those updates, so Rock Golem was still using Supression and Blade Shaman was still healing a lot, and if I clear my cache and re-load the game, I'll lose my savegame, and I don't feel like doing it all over again. =/

Anyway, I have some more suggestions:
- No side-effect stacking - By this, I mean that, for example, a character can't suffer from the same negative effect more than once. This happened a lot while fighting Ghost Samurais, they'd just keep causing Void a lot. It once happened that I got 3 Voids at the same time, so I received a lot of damage-over-time and also a lot of damage when I got hit. :/
- Reduce the number of enemies with healing skills - I mean, this sucks. A LOT of enemies have healing skills and they use it a lot, and it doesn't waste enough Focus for them. Shamans of Death have healing skills, so they can cause a lot of damage AND self-heal (why the hell a Shaman of DEATH can heal, anyway? Doesn't make sense), Shamans of Life have TWO healing skills AND can regen Focus, this can cause a battle to take way too long unless the player's characters are overpowered. Seriously, enemy healing in this game REALLY cripples this game.

This is my opinion, maybe others won't agree, but I simply don't feel like playing it to the end with the battles taking so long to be finished. =/

Krinn responds:

Buffs can be made to stack or not to stack. But I choose to make Void stack because if it doesn't, it wouldn't really be a threat. I think you just have to down those Samurai's faster, or spec Heroic Motivation so you can dispel it.

Now, I agree with the enemy healing issue. The balance here wasn't designed very well. The battles are not meant to last very long, and Focus was supposed to be the 'count down' timer but as you can see something went horribly wrong :D The updates should fix up some of this though. Maybe you don't do enough damage? If this is the case, then try spec into Disrupt, and just drain all their Focus.

Hope this helps!
- Krin


Rated 4 / 5 stars

Neat, but some criticisms...

Pretty game this is, helping us slake the thirst for a sinjid sequel. This is an interesting game and a pretty well done one. I've enjoy every aspect of it and below are a list of unsatisfactory things i've found in this game:

1. The Assassin class sucks: your game engine broke this class as speed is not a coefficient of any skill in the skill tree besides masterstrike. So here i have a hero with little health, low str, nearly zero magic against the world, counting only on the lucky evasion and crit to get him through: sucks to use him i would say.

2. certain skills are kinda retarded: giving my character 2% increase in damage is not very impressive unless i'm at lvl 12386519078495. Somehow the bonus does not make them appeal renders certain skills in the tree obsolete.

3. Where are my guardians' items: throughout the game there is little guardian specific gear: besides the shield taht i can buy on the shaman shop, there's nothing. For destroyer, i have knight's set of armor, for assassin, i have striker, for caster i have breaker. Unless you intended the mender's armor for guardian, but it doesn't distinguish itself in being a guardian oriented item enough (i.e. vital bonus not enough)

4. (Not as important as the rest, but certainly more annoying) The 4 final bosses you created need such specific skills to beat that it called for a certain skill on the tech tree for any specific boss. This is kind of sad when you suddenly cut off the freedom your character classes offered: suddenly being the destroyer, guardian, or gunslinger sucks. All you need is items that gives you bonus focus and use an assassin so your spells won't miss and getting the correct skill for that boss. This is like doing a close ended questionnaire and kills the fun in using difference classes altogether.
5. Shaman of life: that shouldn't be his name. He should be called shaman of suck or shaman of losers or something along those lines. Shaman of blades hit hard and can self heal, kinda like an assassin cum destroyer and i'm cool with that. Shaman of death is a nuking machine with low health, I'm fine with it too. But the shaman of life is a poorly developed dude that sucked in every aspect. When the shaman of death and blades can heal more than the shaman of life, something is wrong here isn't it? Perhaps you can rework this class and reintroduce him. Perhaps as an intervention abusing whore, that should make him at least rival his fellow shamans in danger or annoyance.

This is a pretty long post and i hope you got to read it. If you took any offence i meant you none, it's just some honest opinions i have and I hope that it can help you better the game for all of us. Amazing job with this game and keep up the good work!! I salute you.


Rated 4 / 5 stars


I just couldn't exit the fucking game! Is so addictive! I liked it very much! It is a very easy game to play, but not that easy to advance. Some enemies (like the Golems) are annoying, but the hints the game give you when you die are very useful. I also think it need more animation variety and about the AI I think it is okay, Veradux is very smart, he knows what he is doing! :D
I'll give you 8 out of 10 and you should be happy! I never rated any movie/game 10, and it is very hard to get something higher than 7 from me.