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Dear Human,

Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world.

After two solid months of production, we present to you this epic interactive tale of Sonny. I hope you like it!

- Krin

PS: I encourage everyone who has something to say to leave a review. I read everything, though I might not reply to all. If you have suggestions, ideas, go ahead! These games are made for YOU, people!


One last note: If you really like the game, or you need help or get stuck, I encourage you strongly to sign up to our forum:


You can discuss builds and tactics, or make suggestions (that actually get listened to!), and stay informed about the progress on our future projects! See you there!

USEFUL LINKS! Have a look at these if you need some help:

Ability Guide (http://krinlabs.com/foru m/viewtopic.php?t=658)
Team Mate Guide (http://krinlabs.com/foru m/viewtopic.php?t=662)
Game Walkthrough (http://krinlabs.com/foru m/viewtopic.php?t=703)
Zone 4 (http://krinlabs.com/foru m/viewtopic.php?t=723)
Guide 'n Build for Guardian (http://krinlabs.com/foru m/viewtopic.php?t=732)

Note: Remove the space between "foru m" so it says "forum" instead.

Also you can check my Profile blog for tactics for Zone 4 bosses.


UDPATE (NOW LIVE!) Game has been patched according to user suggestions:

- Battles now run significantly faster.
- Block can only be used twice on your bar, but the cool down has been decreased.
- Paladin's Shield now has a much longer cool down.
- Rock Golems can no longer use Suppression. Health decreased, damage increased.
- Blade Shaman's heals now have a larger cool down, and he can no longer regen focus.
- All the audio is now in sync with the subtitles.
- You can now Re-Spec 5 times a day instead of once.
- Veradux's "Re-Energize" ability now only applies a buff that restores 10 focus per turn, so when he casts it on a target with full focus, you still get 90% of the benefit.

Noted Criticism (But will not be updated for Sonny):

- More sound controls
- Manual control over AI
- Item bug in inventory
- Smarter AI
- More animation variety
- Better storyline
- Non linear gameplay
- Better Cutscenes
- Better AI
- Better AI
- Better AI
- Better AI

If you guys see any more bugs or have things to criticize do tell me!



Sry caps... You were saying? :D


Super Final Thought: So many reviews are coming in now! I can't get around to answering everything like I used to be able to... I still read and note ALL reviews and criticism though, but if you want to hear answers from me directly best ask me in the forum where I can answer to batches of people at once, and other people can answer your questions too.

That's it! Just have fun and take it easy :D
- Krin

PS Webmasters: Whoever wants to host this game on their website can download it here:
http://armorgames.com/fre e-website-games/code/505/


Give me back my 4 hours!!!

Cant believe I actually spend 4 hours to beat this game, the baron is one mean badass, the paladin in the other is easier than I thought, just stun him before he heal himself then finish him off with (Enraged) Magic Bolt + any damaging spell. Anyway, This is one of the best game I ever play in newgrounds game, its addictive and awesome.

Krinn responds:


Yeah the Paladin is easier than the Baron if you are a Gunslinger, else you would've had to kill him 4 times over due to his healing. I might need to nerf that Ice Bolt, since you can stun lock him for ages...

Good thing you figured out that tactic though haha. Now try the Zone 4 bosses. You're up for a challenge.

- Krin

Hell Ya

i BEAT this game so many timnes and its still fun

You've got my attention.

Let me lay this out right now: This is possibly the best game I have ever played. Sincerely. The combat system is a masterpiece - balancing damage, suppression and healing in a fast-paced turn-based combat system - not to mention done in a incredibly simple but challenging design layout. This paces the game out, tactics-wise, while plenty of satisfying sound effects make up the brunt of combat mentality.
The rest screens inbetween battles are just that - perfectly restful. Zen music, although it does tend to get on your nerves when frustrated in a battle (or should I say last two battles?) is calming when satisfying fights have played out well - as in, in your favour. On good breaks I could probably fool myself into thinking I could listen to that tune and stare out at that scenic view (mostly just the second screen) all day, while regrettably when I did get frustrated it was a case of GTFO.
That is, however, one bad point about this game. I got frustrated. And frustration is a fail. I suggest (if you ever read this) in trying to streamline your future RPGs into a game where grinding in the training battles is a option, a recommendation even, but definitely, definitely not a must. Despite my best combos and plans, my ass was still pummeled by the good ol' Baron, and then the Paladin. Although I would have been willing to turn it into a grindfest, despite my short-attention span, it simply wasn't possible with the unscaled training fights (I'm not sitting there for half an hour trying to level to level 15, thank you very much).
I suppose most people here blamed the frustration on the AI - which I personally, didn't have a single problem with. Even Blind man Louis addressed this right at the beginning - your best weapon is your brain. Everyone else is going to make stupid mistakes where you succeed. Take advantage of this. Use it. Crush your opponents in a never-ending flow of their own blood. Something like that =D.
One of the best things about this game, to be honest, is the fact that it sounds like a British game - and that's pretty much a first. Hearing Sonny call the ZPCI unit a twat actually made me giggle, although I felt like a complete fag afterwards. Still, British soul-crushing sentient, and benevolent zombies are a new one, so I suppose I can excuse myself. After a hearty cup of tea and a warm beer.
The graphics, I admit, look as if while love has been put into it, it's mostly a case of shoving as much love into it then moving on. That is to say, while the game is aesthetic and the fact that you managed to get this much done in two months awesome, I simply felt as if I couldn't see enough of them - and that the final screen did look kind of half-arsed. Still, it's an incredibly consistent layout, and I'm sure your skill and style improved tenfold throughout it's making. A noble effort, good sir. =3
Finally, the cutscene...s. I'm liking the method that you executed this storytelling, frame shot after frame shot. However, it is kinda... I mean incredibly... small, and while I'm sure it saved plenty of time it definitly didn't execute the beginning with as much power as it could of. Sonny, dead and gone, right in front of your eyes, would have been quite an epic sight. I'm also going to state that the first conversation between Louis and Sonny did sort of stand out to me, as a critic, with it's flicking back and forth from one frame to the other. The mentioning of the pipe, specifically pointing it out like there isn't a damn shop (probably all omnipotently run by the same guy) did sort of come off as a bit desperate and needy. Maybe just to me. Otherwise, loved the storytelling. Again, unique. And pleasantly (not to mention surprisingly) doesn't eat up file size.
I'm now running out of remaining characters (about 300 left) so I'm going to end this off now.
My one regret is that you're gunning for ArmourGames instead of Newgrounds. Shame.
Lint out.
You've got a critic as a fan =D

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I don't know why everyone's complaining about the AI, I found I quite effective. BTW, when Is sonny 2 coming out?

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Credits & Info

4.38 / 5.00

Dec 28, 2007
8:55 PM EST
Adventure - RPG
  • Frontpaged December 31, 2007
  • Weekly Users' Choice January 2, 2008
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