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MiniForts Reworked

rated 3.21 / 5 stars
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Credits & Info

Dec 24, 2007 | 1:02 PM EST

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Author Comments

The original MiniForts(last year in 2006) was in a way really good thing and a bad thing. It sucked but it had a great idea behind it.
THIS IS NOT A KNOCK OFF OF AGE OF WARS, we made the Original MiniForts long before they made Age of Wars hence if anything they copied us.
Now it's still not perfect but it's still addictive. Low end computers might have a problem but if my laptop can handle it most should. Just set the quality to medium in the in-game options menu.
Sound can also be turned off in the options menu.

Programming: Me, Matt Thomas
Art/Animations: Rob Hornby



Rated 2 / 5 stars


I got no sound. And since when do people blow up from being stabed? Try a little harder, make units unlockable, try to make it interesting.


Rated 4 / 5 stars


2 much lag. but overall, it was good

Over-Kill responds:

Did you try to set the quality lower?
Sorry about the lag but it was for the better so you could have more units at once.


Rated 3 / 5 stars

not too

For sure its addicting ...even the multiple features for puchasing stuff...nice to be able to buy better and better...


Rated 2.5 / 5 stars

Well, I think it moved slow.

This game isn't bad by any means, it provides a good fun expierence, and it has good gameplay, but it moves so slow that you get bored so quickly. The graphics in the game aren't very good, but you don't want or expect that from these types of games. The gameplay itself was simple and fun at the same time even if it was quite unorginal. Maybe next time some sort of story or something would add to the submission, just a reason to play. Some common numbers for the colors would also be nice, as I don't feel like going to a site and looking them up. Maybe like a color palette or something. Overall, not a bad submission, but the slowness and unorginality really hurt it.


Rated 2 / 5 stars

Has potential..

But is to ugly and un-flexible to be a good game. The custiominations were a good idea but that cant stop the main gameplay which while itself was good, the screen was too small to properly take it all in.

Over-Kill responds:

There's the problem, I'd glady make the screen 1400 by 1050 pixels but no one but me would be able to see it all. Then I very well couldn't make verything tiny or you wouldn't be able to see anything.