PALADIN: the Game

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1- THE GAME autosaves as you play, saving where you are, your potions, levels, etc, so feel free to leave and come back later
2- CONTROLS are changable! OH and if youre confused when you get flight, SPACE is up, F is down and land. THERE IS a controls menu
3- BEST VIEWED in a popup window, due to some use of the mouse wheel
4- SOME PEOPLE are having trouble loading the game at all. it MIGHT be to do with how NG brings up the flash on the same page. try it in popup window, or on jazzastudios.com

Here it is! the PALADIN game!
Play as Auron and experience the action of the PALADIN series first hand in this fast paced sidescroller

-Completely customizable controls
-Unlockable cheats and special characters
-Animations and minimovies between each Act
-6 Bosses, 9 Acts
-Spells, Attack combos, a levelling system + MORE!!

For those who get a little confused or lost in the game regarding controls and objectives, theres a handy little mini-toolbox on the left of the in game screen. (T = tips, Q = quality, S = sound)
In this toolbox you can change settings and access tips without leaving the game.

Big thanks to Tom Fulp, Newgrounds, Edwyn and Lucien for their voice work, and HUGE PROPS TO MOONKEY! for being the best coder around!




I LOVE this game. I'm going to be playing this for a while. I enjoy RPGs and this one is no exception. Words cannot explain how amazing this game is. The graphics are amazing, I know how much effort went into the coding, great job, both of you. I'm suprised this didn't get a perfect 5. I never expected that flash could do something as great as games that could actually put on cds and sold as computer games.

This is flawless, FANTASTIC job,

Excellent game

Can't say bad much, except there's a part where I am currently stuck (as in cannot load), just after the crow part. I reloaded the game and its still stuck, so I'll try to reset the game.

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Mac Issue

I understand that weeks of your time went into testing blah blah blah... The point is this game does not work on Macs. I threw every browser I had at it; Opera, Safari, Firefox, etc etc, hell, even Flock, but still that damn spinning sword stopped me. Don't get me wrong, I'm sure this is a great game, but it doesn't function on an entire platform. That's *bad*.

At least mention something in the info about known bugs; I think you've gotten enough reviews stating this problem establish that it is, indeed, a problem. Think of my low score like how IGN PS3 gave an extremely unfavorable impression of Orange Box; the game had so many technical issues, that the outstanding gameplay didn't make up for it. Of course, in this case, we can't even get to the gameplay, so the impression is even less favorable.

For reference, I'm running a PowerPC iMac G5 with 2G RAM (and crappy processor speed, but that shouldn't have anything to do with it).

'Golden Axe 2008'

I really was not expecting there to ever be a Paladin game but I am glad that there is. I have never really been a great fan of Flash as a medium for this sort of games but I have been proven wrong on this occasion.

The Good:

First of all, the drawing and animation was superb and fitted the style of the game perfectly, no complaints in that department. The music was also very good although I would expect nothing less after watching 'The Composer'. Pretty basic gameplay but made all the better by the spells system which added some variety. For a flash game, the amount of stages is another strong point.

The Bad:

Not a lot really, just a bit of slowdown in places but there isn't too much that can be done to stop that. I think the collision detection in a few places was a bit off but its probably just me nitpicking.

Overall, its probably the best Flash game I have played to date. A really well presented product and adds a lot to the Paladin series.

Have you thought about porting it to another program/language? Take a look at Gamemaker (www.yoyogames.com) as that is not too hard to pick up and it may allow you to add some extra features such as online co- op which would really be ace.

Impossible with certain builds

Great game, but impossible for certain builds. For example, I tried to go through the game (on normal) using only magic like techniques. It worked out pretty well, with Turn Undead being a great way to clear everything in an AOE effect.

I maxed out Aura, Health, Speed, and almost every skill except Flight, Barrier, and the Charged up sword and shockwave (by the way? Shockwave is useless). Pretty much, my guy could regain aura (albiet slowly) with his shield up (immune to most attacks), and hold up a turn undead long enough to kill them. I used Wrath to get rid of pesky situations such as the skeleton king, and the fight against the mage, who SADLY was NOT effected by turn undead.

However. . . Once I got to the Dragon, most of my skills were useless, because I COULDNT USE THEM. And the ONE skill I could use was IMPOSSIBLE to kill the dragon with in the allocated time!

ALSO, for some ODD reason, that skill sometimes went RAPID FIRE MODE and SLAUGHTERED everything in sight (the fireball move) by hitting them like a chaingun (and draining my mana), but this NEVER happened on the Dragon.

Improved Flight is also a horribly useless stat, and so is dex, because you don't get to do combos with any of the skills, and thats where the majority of your damage is going to be.

Speaking of which, you rip off a lot of sounds from WoW, and it might be better to look for some free base stuff instead. I love WoW, but in a game that's so original...

Stats are a major problem. Dex and Speed I found out were useless. Jumping higher played no important part in the game, EXCEPT when youre fighting in the cage. However, once I found out that I could use the barrier skill to avoid him eating my face, even that lost its praticality. With full Aura, putting any points into the barrier skill is useless. Even without full Aura it is, because you don't need to spam the skill except in the mage fight. Health was medicore, if you maxed it out you missed out on a lot of stuff. While Strength is ABSOULETLY REQUIRED, and I even think it modifys your spells damage...

My suggestions:
Make points in barrier allow you to move forward (at 20% on the second point, then 10% per point in addition, to 100% movement speed at 10 points) in addition to reducing its Aura cost.

Increase the fireball skill drastically so it can be used as a main form of attack.

Shockwave needs to be more useful. You really only need 1 point to max out what its used for (a form of crowd control)

Judgment is horrible in every part of the game, UNTIL YOU GET TO BOSS FIGHTS, were it beats the HELL out of Turn Undead. Both Turn Undead and Judgment need a slight redesign. Maybe have it so Judgment is a straight AOE, and have Turn Undead not stun everything that reaches its influence, but allow it to be an activated passive instead of a chanelled spell. This allows Shockwave to still be useful.

Flight is horrible. Not the actual skill, but the point investment. At the end of the game, its wasted points, and throughout the game you really don't want to fly around for a long time. Just enough to go over towers. Great concept however.

All in all a great game, even if my 'build' didnt work out. You could go VERY far with the system once you get rid of the glitches, improve the skills, and get orginal sound. 10/10. (And I'm 5ing this for good measure as well)

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Credits & Info

4.29 / 5.00

Dec 23, 2007
1:54 AM EST
Action - Fighting - Brawler
  • Frontpaged December 23, 2007
  • Daily Feature December 24, 2007
  • Weekly 2nd Place December 26, 2007