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rated 3.72 / 5 stars
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Strategy - Tower Defense

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Credits & Info

Dec 22, 2007 | 11:29 AM EST
  • Daily 3rd Place December 23, 2007

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Author Comments

The soviet union is on its last feet, where the Battle of Stalingrad begins.
A tower defense game made by Iggy zuk!

===== MUSIC ====
Franz Schubert - Ständchen



Rated 4 / 5 stars

good fun

it wa enjoyable for a time but i found no differences between waves as it is too easy to prepare for them. little strategy involved but still quite an enjoyable tower defence game.


Rated 1 / 5 stars

Too hard...

I dont want to play your games anymore, because they are really too hard. So I cannot give you points for the nice graphic. Sadly, the difficulty doesnt change in any of your games. Not good.


Rated 3 / 5 stars

Fun, but...

I like this game because it can keep the player entertained for a good amount of time.
The main thing I really liked was the amount of different hostiles that attack you. The map's layout makes it a little easier for novice players because later on. It makes it so 1 turret can attack the same wave twice.
But, you lost 3 stars because of lack of variety in units usable by the player. Most people dislike air units in TDs already. When you had the planes fly across the map instead of through the normal path, I lost interest.
Overall, good for keeping people occupied.

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Rated 2.5 / 5 stars


Its pretty good and has no technical issues.
BUT ITS NOT POSSIBLE TO BEAT. its just too hard you should tweak the difficulty.
other than that i great


Rated 3.5 / 5 stars

Nice challenge, but leaves alot to be desired.

I did enjoy the difficulty of this TD. Something that isn't very common. I did find however that the restricted turret options, combined with the more prominent ground units, made turret choice pretty simple from the get go. Artillery is essentially all you need as you get your income rolling, adding in a few flak turrets as the air waves make their appearance. These two turrets, aside from maybe one Bunker in the first three levels, is all you need. On the last level you have enough income to go strong Artillery straight from the start.

Another problem I find is that the waves are identical on every map, and I sense no increase in difficulty from level to level, leaving the nature of your build mirrored as you play through, what worked on level one will work on every other level. Copy, paste, repeat, and so on.

My last gripe is that the flash does not save your progress when you exit out. Leaving you to repeat all the inital levels if you decide to take a break and close your browser.

All these things combined show there is alot that can be improved, but I like what this game offered and I'd love to see similar TDs in the future. Possibly with alot more flexibility and strategic choice.

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The-titan responds:

Cheers Comrade! Helpful comment.