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Ballmaze

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Author Comments

I know that the blue targets appear on the borders in the tutorial. This is due to the scaling. See below. Play this first, and if you like it, PM me and I'll send you the original, full size version, with NO BUGS! (well, none caused by the scaling, anyway).
The aim of the game is to guide the ball to the blue targets without touching... well, almost anything.

Controls:

Movement - Arrow Keys
Reset (after dying) - Space Bar
Return to main menu - x
Skip tutorial level - k

Tips:

Do not hold the keys down, tap them. Tap again if needed. Repeat as necessary.
The grey circles are power ups. Work out what they do. (Classic mode only)
The red blobs are evil. Avoid them. They do not like a certain type of circle.
Square walls seem to stress you out, and increase the number of mistakes you make. I do not know how, or why.
Impatience will kill you faster than any trap. Well, nearly any trap.

To unlock the top difficulty of classic mode, beat it on Pro.
If you can beat this top difficulty, send me a screenie (PM my NG account for my current email address) and I'll add your name to this list:

The following people beat the hardest mode on the game:
<No-one yet. No, not even me>

Last minute edits:
NG doesn't like having files bigger than 800 pixels across, and mine was 1000. I have scaled it down, but be aware that this means that everything will move 20% faster (relative to sizes), making the game 20% more difficult. If this is too tough, tell me and I will try to modify it. But don't tell me just because a level is hard - this game is meant to be tough!
The scaling may also result in nasty bugs. Please tell me if something doesn't look right, or breaks - this is probably why.
Also, I apologise for the simplistic graphics, but I'm no artist.
There are no cheats. Don't ask for any, and if you DO find some, tell me and I'll remove them. I'm nice like that.

Post-submission news:
I have found that the scaling makes the tutorial and parts of classic mode cease to function properly. I will go through the whole thing and fix this, assuming you guys don't blam me. This might take me a while, but normal mode should still work for the most part. I will update it here when I have done that.

Log in / sign up to vote & review!

lol

2 things
1)reminded me of the N game
2)add me to the list (seriously)

Kalimor responds:

Reminds you of N? How?

And you have to send me a screenie or you aren't going on the list - I don't believe that you CAN complete the hidden mode.

OK, I guess

Definetely good. You should try to make new levels rather than just variate the old ones.

an obstacle rather than to entertain us.

I could only be arsed playing through 'normal' mode. I felt that the earlier levels were a bit too samey - having no traps other than static walls - and though there were some great ideas - I loved the 'frogger'-type level and the idea of the circles that unlock things - I kinda felt there were too many levels that were just put up as an obstacle rather than to entertain us.

Maybe it's just not my kind of game, but I'd like a bit more variety in levels I play and more emphasis on varied fun rather than 'hard fun' as it were.

Also, a record of lives lost and time taken would be cool.

The levels actually looked rather nice when you introduced the circular walls, but graphic design could have been far improved.

About half-way through, I got really frustrated and just cheated through the remainder of the levels.

The tutorial 'broke' when I first hit a wall - the circle started appearing INSIDE the wall and I needed to restart the game. Trying the classic mode on pro proved too hard and I needed to restart to try an easier difficulty. Trying on Noob, I couldn't work out how to win (I collected all collectibles and nothing happened...).

You've got some good ideas here, but I think you need to polish it all a bit, maybe make the game more player-friendly.

Kalimor responds:

Thanks for the advice, and I'd agree with you on quite a few points there:
1) I wanted to make a record of lives and time - the code is actually in there, but I couldn't quite get it to work (yes I know this is really basic stuff - probably just a missing word in the code)
2) I would improve the graphics, but the entire game took me over a year (not all at once lol!) to make, and my skills improved so much after that time that I honestly couldn't read my own early code and just wanted to get rid of it, and start anew.
3) The broken tutorial is because of the scaling problems
4) Noob mode not working is probably for the same reason
5) Pro mode is too hard. I am the only person who has ever completed it to my knowledge.
6) I made Classic mode long before I made any of the rest of the game, (hence the name) so everything there is much more messily coded, and less imaginative. As this is my first real game, I only really focused on the normal mode, as I had no real skills to speak of while making Classic mode :)

But thanks for the advice - I'm planning to make a sequel, and it will be taken on board.

improvements

good game, liked the idea very much.
nevertheless, a few improvements:
-ingame menu (pause)
-audio
-there's a bug in the tutorial, if you hit the walls you can't release yourself.
-try to imrpove graphics

i'm giving an 8 for it

ok but

sometime the blue appers on the borders

Kalimor responds:

This is because of the scaling problems.

Credits & Info

Views
4,108
Faves:
2
Votes
7
Score
3.71 / 5.00

Uploaded
Dec 3, 2007
4:51 PM EST