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- Desert Rally -

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Author Comments

Make sure your version of Flash is current. If game runs slowly, reduce graphics quality (button is in the game).

Race through the desert and try to get as far as possible before you crash and burn. Try to knock other cars out of your way to get bonus points and look out for power ups - you're going to need them if you want to survive.


Lot of games like this but I like it.

Cool on the switching bit too complicate the moving. Nice graphics and choice of characters. Next maybe make playable with other real people. I know that will hard but it would be so cool.


Well, I didn't feel like I was racing, but still I gave you almost maximum score (voted max btw)
This because I find it good to play it had nice twists, after4 I finally got down the way I could have beaten the game the perspective changed so it kept me awake.

The 5 I voted is because I loved the music you had a great taste by choosing that song for your game.

Keep up the good work!


good game but only thing that bothered me was the overhead roads, esp when u get goin rly rly fast.

Best Line Avoider I've Played

Line avoiding games have become one of my least favourite types of games on Newgrounds, I've seen people try and make the concept more interesting but it generally still results in frustration and repetitiveness. I'm not sure if you'd even class this as a line avoider, but the basic concept is still there, you've just done an excellent job of making it more varied and entertaining.

Graphics were great, room for improvement, but generally very crisp and colourful. Especially liked the car selection with it's nice array of characters. Shame you couldn't make these out too well whilst driving.

Music was fine, and the inclusion of an off button is always welcome. Sound effects were mostly ok, I had one unpleasant sound that seemed to get stuck in loop on occasion, not sure if that was a bug or intentional.

The gameplay was generally very fun, loved the open track with a choice of routes, and the occasional rotation was unique and helped vary the gameplay. The powerups were well conceived too, nothing too original, but the ones used enhanced the gameplay without distracting from the general concept.

I found it became quite difficult to see where I was going later on, I expect this was intentional to make things harder, but maybe this could have been achieved through other challenges like moving obstacles (presuming there were none of these after the point at which I died).

With only one track there wasn't much replay value, definitely scope here for multiple courses. How about an ice track with reduced friction in icy areas, or a space track with anti-gravity areas. I understand that designing mutiple tracks would take a lot more time so I'm not discrediting this one for not having them, but it's something to consider if you were to make a sequel.

The mouse-click button had no function in this game, which is something else you could add for a future version. The most basic option would be a jump feature to avoid gaps in the track or jump over opponents. Alternatively you could add weapons and use the click to fire them, I think it's awesome to collect missiles and launch them at opponents.

There's no single reason why I'm giving this a 9 instead of a 10, I think there's just too much scope for improvement to suggest that it's perfect. I really liked the game though and I'd love to see a sequel one day. Great work, well done.

People find this review helpful!

Holy Crap!

Pretty dang fun game you have here. I was expecting the usual racing game, so what I got was a very welcome surprise.

The only thing I have to say is that I would consider making the difficulty increase slightly slower as time goes on. Solid graphics, good music and effects, and bug-free gameplay all came together to make this a great, great submission.

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Credits & Info

3.70 / 5.00

Nov 25, 2007
10:49 PM EST
Sports - Racing